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Junk Reanimator (Standard BNG)

Standard* BGW (Abzan, Junk) Reanimator

Puz


Sideboard


Junk Reanimator back from the grave!

I'd first like to start off by saying that this is in fact my deck. However, this does not mean this entire reanimator concept is something I came up with. the Reanimator Archetype has been around forever, and this is merely my take for Born of the Gods Standard. With the addition of Temple of Plenty and Satyr Wayfinder Reanimator now has enough of it's core parts to once again be a force to be reckoned with.

TIPS:

  • Satyr Wayfinder - Be smart with these. It's important to hit EVERY land drop possible, because in the event you don't get a whip, you'll need to hard cast your fatties. Sometimes it's best to cast this BEFORE playing your land for turn even if you already have one in your hand. Why? Because you can fetch a better land for your curve or simple fetch a scry land and then play it to fix your mana base.

  • Obzedat, Ghost Council - Some people don't know that the Whip of Erebos effect doesn't prevent Obzedat from returning to the battlefield. The whip's requirement of the creature being exiled is fulfilled by Obzedat's effect, so you can use the whip to permanently return her.

  • Lotleth Troll - Sometimes you want to dump your hand to start laying the beats on your opponent with this guy. Be sure to keep at least one or two black mana open to regenerate him because in my opinion, in a meta full of creature hate and removal, his regenerate alone is a force to be reckoned with. He's your tool to ditch the fatties from your hand to feed your whip, but sometimes you want to keep them in your hand so your opponent can't see it coming. Let's say it's mid game, you have your whip out, and then you get a troll. Pitch whatever card you want to whip to the Troll and whip it immediately. This gives your opponent less time to plan for what fatties are coming out of the graveyard. Be sneaky!

  • Armada Wurm - This guy is great to whip out because you get a 5/5 wurm token even after he gets exiled by the whip. Though keep in mind, he's even BETTER to hard cast! Don't be afraid to hold onto this guy and drop him turn 5 or turn 6.

  • Obzedat's Aid - We can use these for two reasons. We can bring back a Whip of Erebos that may have been lost to a Grisly Salvage or a Satyr Wayfinder , or as another way to permanently return something like an Ashen Rider or Angel of Serenity.

  • Angel of Serenity - Obviously, you want to exile as many creatures of your opponents with this card. However, whenever you have spare exiles to dish out, remember you can exile cards from your own graveyard as well. You can use her to whip out and bring more Satyr Wayfinder , Lotleth Troll, or Voice of Resurgence back to your hand when she leaves the battlefield.

And more to come when I'm less tired! :D

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Updates Add

Okay, so check out the current build I have listed in this article. I made some changes before going into FNM yesterday, and it worked surprisingly well. Below is a small recap of my matchups.

Round 1 - BANT WALKERS

Okay, so I was kind of worried right off the bat about bant walkers. Game one, I managed to take the win simply because I main deck Hero's Downfall x4. I was able to stifle his first few walkers with those cards and also with Ashen Rider's ETB effect on the whip. After that, my GY was full, I had an obzedat out, and there was very little he could do. Game two, I was too slow and unfortunately his Kiora was out and fully protected. I had to scoop when she managed to do her kraken emblem. Game 3, managed to take a win with blood baron that I brought in from side board and kept it alive with Golgari Charms.

Round 2 - Mono Black

Pretty easy match up. Won game one easily, game two I struggled when he played out two desecration demons and lost. Game three, I dropped turn one on the play pithing needle and declared pack rat. After I won, he told me he kept a hand with 3 rats and a Underworld Connections so the rat basically fucked his day up. I managed to whip out the Ashen Rider to exile his land that had the connections attached to it, and then it was gg.

Round 3 - U/W Control

Oh man, I used to hate this deck but it struggled hard against me. Same thing. I won game one, side boarded in some blood barons and golgari charms to handle his Detention Sphere and board wipes for game two. Game too... nearly went to rounds. I had two really good plays in this game. One, I managed to put out a shitload of lands fetched from Satyr Wayfinder and eventually started collecting cards since he managed to sphinx a few times and gain the advantage. I widdled him down with a few attacks and the bastard stabilized at 2 health and worked his way up to 10 with a few sphinxes while I was sitting at a heft 42 life. I collected cards until I had two Whip of Erebos in hand. Cast one, and the guy only had Syncopate, which he had to pay X=11 for because I had 14 lands. I allowed the counter, played second Whip of Erebos and then whipped out a Blood Baron of Vizkopa Since he was at 10 or less and I was at 30 or more life, he was a 10/10, swing for game. It was a glorious ending that left the guy completely baffled.

Game 4 - B/W Humans.

As one of you guys had said before, this deck suffers a bit against aggro decks. You're completely right, it does. But, it's not so much against G/R monsters as it is this fucking deck. Why? The entire decks is a counter to my deck between Soldier of Pantheon and Blood Baron of Vizkopa both main board. I lost game one, and game two I managed to Merciless Eviction and stabilize, but I had no support cards after that and my GY was bare when I dropped a Whip of Erebos. It came down to the wire, but he ultimately took the win. I could have at least taken game two had I side boarded in Golgari Charm rather than Abrupt Decay but I wasn't thinking straight.

All in all, it's a fantastic deck that has already seen some competitive play. I saw someone running it in SCG open today. Check out the new list and let me know how you guys fared with your variations!

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Revision 3 See all

(10 years ago)

-1 Drown in Sorrow maybe
+1 Forest main
-1 Hero's Downfall main
-1 Lord of the Void maybe
+1 Sanguine Bond main
-1 Swamp main
-1 Trostani's Summoner maybe
Top Ranked
  • Achieved #93 position overall 10 years ago
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

39 - 7 Rares

3 - 3 Uncommons

7 - 5 Commons

Cards 61
Avg. CMC 3.63
Tokens Elemental */* GW, Wurm 5/5 G w/ Trample
Folders Reanimator
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