BUG combo/control.

Damia is a favorite creature of mine, and BUG is my favorite color combination to play, so I believe this deck to be one of my all-time favorite decks.

The goal early game is to have at least some kind of mana ramp to get things moving. If I don't have mana ramp, I hope I have some control instead. This deck can either use incremental advantage to get where it needs to go, or it is able to explode out of nowhere and become unable to handle by the other players. The ultimate goal, my win conditions, are usually Blue Sun's Zenith + Deadeye Navigator + Palinchron , using Tooth and Nail to get there.

Custom Categories:

WinCon - The cards we use to win the game.

Advantage - Anything that simply gives me an edge up on my opponents. This will mostly include draw power.

Recursion - Cards that make old cards new again.

Ramp - Anything that gives me more mana or more land that is not a land itself.

Land - The land goes here.

Control - Any card that negatively affects one or more opponents, be it by counterspell or permanent destruction.

Please tell me what you think. What am I doing right? What could I be doing better?

Inspired by


Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

SCORE: 1276 | 2952 COMMENTS | 349074 VIEWS | IN 612 FOLDERS


, check that deck out as well.

Updated 6/20/2018

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Updates Add

Trying to get more foils and streamline the deck more toward the combo control goal. It still runs a lot of the good stuff.. Resetting the discussion.

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Casual

93% Competitive

Revision 24 See all

(6 months ago)

Date added 10 years
Last updated 6 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

43 - 0 Rares

13 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.95
Tokens Bird 2/2 U, Copy Clone
Folders Liked
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