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I have finally created a steady eggs deck that triggers VERY consistently. Using Disciple of the Vault I can now speed up teh old eggs process to only need 1-3 Faith's Reward which mean sless "luck and guessworking" on your cantrips. I also included 2 Open the Vaults so that mid game if you leave enough land or two Lotus Blooms on the field after your game flops you can cast this later on to start it all over. Also, the synergy between disciple of the void and Pyrite Spellbomb is insane...everytime you return it, you spend a single red mana to deal 3 damage (Lightning Bolt on a stick? HECK YA!) which allows you to beat your opponent's faster.

I also took out shock and fetch lands as yes, I know the entire fetch lands portion is nice but if I do not draw fetch lands my shocks stay in the deck now and my Ghost Quarter does nothing but shuiffle...so I voted against it and instead use ghost quarter as an equivilant to a 50 cent Scalding Tarn. And in regards to removing cards I took out Serum Visions as it became a hugely dead draw. I would vision and scry, but 9/10 I was using my ghost quarter to shuffle my deck since the scry was even useless. It also did not help my cause as a faith's reward would not bring it back and thus it was a one time use for a mana that could easily go towards another pyrite or Conjurer's Bauble much eaier

As for my other can trips, I felt that Elsewhere Flask was a heavy drop. I replaced 2 of them for 2 more pyrites as you can at least play a pyrite for 1, then faith's reward and float another mana to use it later instead of it just sitting in your hand (1 drop spells are your best friend in this deck) Also the ability to choose a draw or damage was more useful IMO and so far it works ALOT smoother.

Lastly, I added another Pact of Negation as I saw how amazing a card it was and kept the Grapeshot in the deck as even if you draw it after a single faith's, you will get a solid 4-6 damage out of it and that could be enough to finish your opponent.

The deck has become MUCH easier to play and now only take about 5-7 minutes to roll out once Disciple of the Vault hits the field and allows for more synnergy from teh deck if you faith's reward flops (keep the disciple alive and just draw into a few cantrips each turn to ping your opponent to death)

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I playtested against 4 other modern decks that are considered classic decks to play against (Kiki-jiki pestermite style, reanimator, tarmogoyf, and tron)

Kiki-Jiki Pestermite : (2-1) : game one went very smoothly on my part. He had his combo ready to go the next turn but once I went off turn 3 nothing stopped it (used Bitter Ordeal for the kill) Game to was different. I took a gamble and tried to continue the combo rather than just play bitter ordeal and exile his win cons and wait until I could go again. but it ended on turn 4 when he just popped kiki and copied a bird to add the mana needed for his Restoration Angel. Game 3 I was able to pop off turn 4( at instant speed) before he got his kiki and pulled a win off with my Pyrite Spellbomb

Reanimator : (1-2) : game one I pulled off the win (classic as always) but both games after that I fell short and mulliganned until I scooped (only problem with 17 lands)

Tarmogoyf : (2-0) : This was hilarious as my friend played the deck for real and both games I did a TERRIBLE pop off but both times got a solid 20-25 gravestorm for my ordeal and just removed all of his win cons. We sat there for 3 turns doing nothing until I could go off again for both games.

tron : (2-1) : So I was totally unsure of how this would go down but game one went to tron, getting the perfect game and going off turn 2, giving me one turn to draw into my much needed Reshape and I expelled all my mana to do so (and thus having nothing left), but both games he could not go off until my next turn and I went off the turn prior and won

So overall the eggs deck is nice but requires ALOT of skill and luck to pull off properly

Comments

Revision 9 See all

(10 years ago)

+1 Artificer's Intuition maybe
+1 Kaho, Minamo Historian maybe
Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

1 - 1 Mythic Rares

16 - 5 Rares

10 - 2 Uncommons

19 - 5 Commons

Cards 62
Avg. CMC 1.58
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