Maybeboard


Hit them hard and then hit them harder

Pretty much it revolves around Zurg doing constant commander damage with the help of equipments or creature abilities that further increase his effective damage and if it isn't Zurg then my other warriors in the deck can be used to get a win too with abilities like vigilance, double strike, and trample.

It is a bit tough to get mana though but I tried to get past that by a good amount of my cards having low mana cost and adding some mana rocks.

Any suggestions or tips would be nice.

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Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

34 - 0 Rares

33 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.62
Tokens Copy Clone, Warrior 1/1 W, Warrior 1/1 W w/ Vigilance, Warrior 2/1 B
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