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kaalia multiplayer

Commander / EDH

giacomo_lini


Sideboard

Creature (1)


Maybeboard


here's a brief description of the deckfirst of alla we need to underline that this kaalia deck is a multiplayer deck, and here's the reason why I don't play discard effect cards.

Creatures:There are 3 main differences between this deck and creatures usually played on kaalia decks:

kuro pitlord: I really love this demon. It's a great spot removal, which works also on indistructible creatures on a 9/9 body. There's a huge drawback considering the amount of life you'll need to pay to activate his ability, but in this deck (which has also a lifegain subtheme) it's really amazing, especially in lategame. Usually I'm not going to pay upkeep cost, because we have also many ways to bring him back. I don't want to see he in early game or in my opening hand.

hellkite tyrant: the reason this card is there is that in my playgroup there are a lot of artifacts, and I would like to see if he can give me some kind of advantage. Still a testing card but seems nice. Plus 6/5 tamp flying costing 6, which means it's also playable without kaalia. This is very good (at least I think so), in early game because stealing artifacts when my opponents are trying to fix their mana is a good way to get some advantage

angelic skirmisher: she's here for her ability, which I think is great especially considering the fact that I can choose which one triggers. Great multiway card (she's also good for kuro :) ).

sorceries:When I first thought how to make a kaalia deck I thought there were 2 possibilities:

  1. land destruction when kaalia is out

  2. discarding/drawing to see as many Demons, dragons and Angels as possible

I hated 1 and loved 2 and that's the reason why I'm not playing land removals. The only thing I need to explain there is the presence of Ill-Gotten Gains. i'm testing it too see if I can take some advantage, respecting guidlines I gave myself when I first decide to follow the discard/draw strategy. Let's see

instants: there is no much to say... just 4 cards.

lands: 2 exceeding intromissions

forbbiden orchard: in multiplay I think this is a must have land, especially considering that in my playgroup we play also 5+ games

meteor crater: found at a couple of cents on the internet and decided to test this one

artifact: I decided to play as many 2 mana accelerators as possible... as now I'm deciding if coalition relic is worth a slot

enchantment: The only enchantment there who needs an explanation is Rule fo the Law. It's a test but I think this card could be nuts in a kaalia multiplayer deck. every opponent has only 1 spell for turn, while I can put into play fatties with my general.

commander: Yeah, I still think Kaalia is the best choice as a general for a kaalia deck.

hope you like it.

Suggestions

Updates Add

cut:

Meteor Crater: have seen it in my opening hand and wanted to shred it

Ill-Gotten Gains: unuseful in almost competitive multiplayer meta

Wheel of Fate: in two words: 4 turns.

add:

Rugged Prairie

Basilisk Collar

Karmic Guide

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 1 Mythic Rares

36 - 0 Rares

18 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.10
Folders EDH (Kaalia)
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