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Land (4)

Instant (4)


Werewolves!

Two reasons to try this deck:

(1) It is fun to play.

(2) It wins.

This deck has gone through many iterations, and has won at least half of its games at each step. I really enjoyed playing Werewolves during Shadows Over Innistrad and Eldritch Moon. It was hard to be competitive because Werewolves have few answers to creature control and not much late game gas. Kaladesh offers some serious help. Primarily Blossoming Defense, Verdurous Gearhulk, and Smuggler's Copter. I have built Smuggler's Copter into the sideboard. This is because it is a great way to completely change the tempo of the deck after-board. If you are playing an aggressive deck trade 2x Nissa, Vital Force 2x Forest 2x Collective Defiance and 1 x Howlpack Resurgence for 4x Smuggler's Copter 2x Fiery Impulse and 1x Natural State. That R/W Vehicle deck will not see it coming.

I really like playing this deck. Enjoy!

PS - Budget forms of this deck include less planeswalkers and more Howlpack Resurgence.

Suggestions

Updates Add

I spent a lot of time thinking about how my deck could be more competitive. Basically, against aggro decks, I win. Against slow decks, I win until they sideboard in more creature control. Against Bant Company, I get outplayed by better tricks.

So, I have decided to move away from the aggro early game and stretch out my curve to allow for a stronger position in the late game. I have also tweaked my non-creature spells to give me more tricks. Specifically, I removed Village Messenger  Flip entirely and went to 2x Ulrich of the Krallenhorde  Flip and 2x Arlinn Korde. Also, I brought in 4x Waxing Moon, 3x Moonlight Hunt, and 2x Vines of the Recluse. All of those spells give me more tricks to play at instant speed in order to keep my creatures alive longer and kill my opponent's potential blockers. I also adjusted the land and am considering trading out 4x Game Trail for 4x Evolving Wilds to thin my deck to make Collected Company hit more creatures, now that I have added more instant spells.

Comments

Date added 8 years
Last updated 8 years
Exclude colors WUB
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 1 Mythic Rares

14 - 6 Rares

18 - 0 Uncommons

2 - 8 Commons

Cards 60
Avg. CMC 2.69
Tokens Emblem Arlinn Kord, Emblem Chandra, Torch of Defiance, Emblem Nissa, Vital Force, Human 2/2 G, Wolf 2/2 G
Folders werewolf / wolf, werewolves decks, decks, other decks, Other cool deck ideas, ploos, Kaladesh
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