No Rest. No Mercy. No Lack of Nutrients for a Healthy Lifestyle.

Original Deck: Wade into Battle

Modifications to WOTC Premade "Wade into Battle" RW Commander deck. Now less of a giant tribal and more of a voltron-midrange deck.

Explanations: Arbiter of Knollridge : Overcosted for what it does, especially since this deck is supposed to end early and arbiter works against that purpose.

Hostility: Worked very rarely in the original deck, now completely obselete due to the removal of such cards as Breath of Darigaaz.

Staff of Nin: Again, hits too late and in the situations where it would be useful, this deck would already be losing.

Fumiko the Lowblood : Not enough CMC to pump Kalemne, and an effect that Curse of the Nightly Hunt can emulate if I really need it.

Sandstone Oracle, Dream Pillager: Yes, card draw is good, but these two never seemed to help me much, and tutors have replaced card draw in many cases.

Stoneshock Giant , Magma Giant : Monstrous hardly ever got activated and direct damage becomes less useful now that the deck has spot removal.

Oreskos Explorer: Never really had a problem with being manablocked.

Archetype of Aggression, Aurelia, the Warleader, Godo, Bandit Warlord: All creatures to enhance the way Kalemne attacks. In particular aurelia and godo can have her swinging thrice per turn if you use them one at a time!

Giant Harbinger , Odric, Lunarch Marshal: enable this deck's backup win condition, swinging with (giant) giants and angels.

Sunblast Angel: excellent removal, especially considering Kalemne has vigilance, making her immune. Curse of the Nightly Hunt can ensure that they are nice and tapped out.

Emerge Unscathed, Wing Shards, Comeuppance, Master Warcraft, etc. : working together with Sunforger, we have plenty of tricks that can turn the board in our favor. The unmodified version of this deck was susceptible to decks that pushed their tempo in the mid and late game, leaving you out of options now that they were ahead. tutorable instants should fix that.

Mistveil Plains: recycle instants for sunforger.

Rogue's Passage: squeeze your giant through that little hole in the wall for 10 unmitigated commander damage.

Artifacts ad finitum: Playing big creatures helps, but the +4/+0 from a Sunforger really helps. Getting Hero's Blade and Inquisitor's Flail on kalemne quick-like is just devastating. Steelshaper's Gift and godo help get 'em out.

Pyrohemia, Oblivion Ring: more board control.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

25 - 0 Rares

32 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.66
Tokens Copy Clone, Experience Token, Elemental 5/1 R, Shapeshifter 1/1 C, Spirit 1/1 W
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