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Karador The Choo Choo Train

Commander / EDH

rpshea14


So, you wanted to dive into reanimator? The first question you might ask yourself is why should i use abzan? The answer is 2 fold - 1. Protean Hulk the combo king and if you're not covinced that he is the best thing to happen since butter, realize you're playing 2 hulks. He is that important. 2. In abzan you also have an incredibly high number of 2 card combo that are all interchangeable. And can all be brought out by the hulk.

You have a few other options in similar colors or commanders. Thrassios + Tymna "Flash Hulk". - So this deck is a glass cannon. It tries to win t1-2 or bust. Meren, of Clan Nel Toth - He has a better more consistant land base, but he doesn't do anything and just eats removal for days. Tymna + Sidar - Not a bad deck but more focused around hatebears than combo. If you have seen Cabalpot's Karador list, this might be for you. Ghave - Different combos, good if grave hate is big. Teneb - No. Just no. Anafenza - More hatebears, see Tymna and Sidar, but less card draw insurance.

So that leaves Karador. She is an 8 drop, but realize that it is more than not going to be a three drop. Always. Yes. Her ability includes commander tax. Another handy interaction you might want to see is that you maintain priority after her resolution and what you chose to cast. This means that you can represent 8 mana with a hulk in the yard and just let them answer the commander all day long. Them answering a three drop bomb is probably the best thing you can get them to do. Unlike the Thrassios and Tymna deck, this isnt a one and done combo engine. It's a counter this or I win machine.

So I define combos as "two or more cards that create more value than they should. Cabal Coffers + Urborg Is a combo.

To simplify matters, this section is for all my infinite combos, the other section is for the non-infinite "synergistic" combos.

The Main Combo - The main combo the deck will see is karmic guide + revilark however, this might include a number of cards instead, including saffi eriksdotter and renegade rallier. Many times you will go into protean hulk or boonweaver giant. Each of these gets different combos at different times. Ideally you go into Hulk for viscera seer and karmic guide, get back hulk, sacrifice him again and get mikaeus, sacrifice off karmic guide with now undying. Get back hulk, first time sac it, make the undying trigger bring it back first. Get triskellion win. If you have a blood artist, you can also sacrifice hulk to get saffi + renegade rallier + viscera seer. Very useful if an animate dead is in the yard...

Other Combos - The next set of combos are reliant off of living plane. Basically, get living plane into play, then play linvala, keeper of silence (so they can't tap lands) or elesh norn (so they dont have lands). Very good if there is a stax player out or you want maximum profit off that gaea's cradle. Watch for opponent's rocks especially with white red or black. Any wipe will kill you.

Final Combos - So you probably noticed the gitrog shell in the deck. If not, the combo is essentally gitrog + dakmor salvage + scourge familiar to create infinite dredges, hitting ulamog, creating enough draw triggers to draw the library, then you can cast and sac ulamog infinitly, and basically winning the game because you got a blood artist or blasting station or a triskion + commander forever with a phyrexian alter... there's options.

This other combo - Eternal Witness, Living Death, Phyrexian Altar I have never gotten this one off, but essentially 6 creatures in yard (one being eternal witness) gives you infinite living deatth casts, as well as infinite of whatever creatures in are in the yard.

Yet one more combo - Animate Dead + Leonin Relic-Warder or Leonin Relic-Warder + Nercromancy Play animate dead or necromancy target the leonin relic warder in the yard. Enters, exile the necromancy or animate dead and repeat. Great if blood artist is on board.

Before we move on - The amount of tutors in this deck is insane. The hardest part of the deck is to tutor for what you need as you need it. Most losses happen because you tutor wrong. Once you combo you open so many paths that it's ridiculous, but tutoring is the absolute hardest part.

So this section is dedicated to value engines that do not win the game, but create a lot of value. o So starting off - Underrealm Lich is a huge engine the deck likes to abuse. The graveyard for you is essentially a second hand. The Gitrog Monster + Underrealm Lich or Sylvan Library + Underrealm Lich are both extremely abusive card advantage houses.

Saffi + commander or Karmic Guide + commander - so our commander is a bit different rulings than most things that say you get to do THIS once per turn. If we remove the commander then bring it back, we get to cast something else. So we can "loop" saffi + commander + sac outlet to abuse death or etb/cast triggers

Bazaar of baghdad + Gitrog - Lets us loot 3 cards

Chains of Metasopholes + Gitrog - Lets us go through a large chunk of the deck

Chains + Sylvan Library - If you have no cards in hand then you're milling three a turn. Super good early if you can secure colors.

Chains + Underrealm Lich - Opponent's can't increase handsize, but you have the fun of underrealm lich.

Skirge Familiar + Commander - Basically Used as a "ritual" for your creatures. Because Karador lets us play things from yard, Skirge Familiar lets us pitch that creature to make it cost less, or pitch more creatures

So this section I am breaking into two sections. What you want to have in yard, and how you get it there.

So firstly, what do you want in the graveyard? Dakmor Salvage, Hulk, Boonweaver, Leonin Relic-Warder, in general, most creatures are probably best chilling out in the graveyard.

How do we get them there? Either from playing creatures and forcing opponent's removal. Discarding through chains, Underrealm lich, Scourge Familiar, or survival of the fittest. Entomb and Skullclamp.

1. Sticher's Supplier effects - I dont like cards that blindly mill me. 2. Createrhoof - Not a deck that turns creatures sideways. 3. Sidisi - A five drop tutor, really unnecessary. 4. Yawgmoth's Will - Your commander does this better I promise. 5. Ad Nauseum - Look at the curve 6. Necropotence - We don't want stuff exiled. 7. Hatebears - Makes our deck too inconsistent for finding answers or combo pieces. 8. Sun Titan - Too Expensive to cast. 9. Birthing Pod - We don't have a curve that supports pod. 10. Combos Karador doesn't help with - She reanimates combo pieces. 11. Reanimate - Animate dead and Necromancy are better. 12. Buried alive - Getting only creatures is restrictive, moreso we only need one thing in yard at a time, so entomb does it better.

Also probably worth adding here Here is a list of 10 cards I would add to this deck if I had the slots 1. Necrologia - Underplayed Undervalued card of amazing tech 2. Plaguecrafter - Hitting a walker, card in hand or creature is really good. Guaranteed to hit something. 3. Minion's Murmors - Good little four drop. 4. Corpse Auger - Draws cards 5. Toxic Deluge - Wipe 6. Bane of Progress - Kill All artifacts and Enchantments. 7. Ramunap Excavator - Have Frog and Strip Mine, this would make strip lock combos be a thing. 8. Exploration - Faster Acceleration 9. More Basics - The Utility from a sakura tribe elder is hilarious, but you only have 7 basics. 10. Razaketh - Sac outlet and a tutor stick.

Removal - I like my removal to be able to be versatile. As such, I play Abrupt Decay - Uncountable, hits laboratory maniac as well as most early game combo engines Anguished Unmaking - Broad spot removal Caustic Caterpillar - Repeatable removal for artifacts and enchantments Deathrite Shaman - is our only source of gravehate in the deck Elesh Norn - Shuts off Narset, Yisan, Azami, as well as slows food chain decks. Austere Command - Broad Wipe Triskellion - Repeatable, Tutorable 3 damage Damnation - Creature Wipe Living Death - For late games when you want your yard back Cleansing Nova - Tested over wrath of god. As a creature based deck, I think that this is just better to have the option to hit artifacts and enchantments Swords to Plowshares - For when you just "need it gone" right now. Forever.

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Date added 5 years
Last updated 5 years
Exclude colors UR
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

49 - 0 Rares

21 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.99
Tokens Morph 2/2 C
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