pie chart

Karametra, Ramp/Big Creatures/token

Commander / EDH Combo Ramp Tokens

zz00024


Hi all, I am looking for some suggestions on my commander deck.

I am not quite sure what is the best mechanic to focus in a Karametra deck. This deck has the potential at ramp/token/combo/landfall/ETB effects and perhaps some life gaining.

The early game of this deck is to ramp with some one mana elves and lands such as blighted woodland or myriad landscape. I know kadama's reach and cultivate are good cards, but I choose ramp creatures such as farhaven elves instead because they can trigger Karametra's ability. Plus, all of those elves can be the target of skullclamp and birthing pod.

At mid game, cast karametra, and some creature spells. You either cast big creature such as soul of the harvest or token generators such as sporemound or emeria angel. At late game, genesis wave, avenger of zendikar, Gelatinous Genesis, white sun's zenith, or Craterhoof Behemoth w/toekns can win you the game easily.

There are some problems in the deck. First of all, it is vulnerable to combo deck because of the low interaction in this deck. Secondly, Dragonlord dromoka is the only anti-counter spell card in the deck so it can have a hard time playing against blue deck. Thirdly, I am thinking of adding one or two infinite combo in the deck so it does not fully relied on craterhoof behemoth to win the game.

Sorry about my English grammar if that bothers you. And please leave some suggestion if you can.

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

29 - 0 Rares

16 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.15
Tokens Beast 3/3 G, Beast 4/4 G, Bird 1/1 W, Cat 2/2 W, Eldrazi Spawn 0/1 C, Hydra X/X G, Insect 1/1 G w/ Flying, Deathtouch, Ooze X/X G, Plant 0/1 G, Saproling 1/1 G
Folders Edh
Votes
Ignored suggestions
Shared with
Views