I'll do you one better K&C. I'll give you an extended mono blue aggro deck.
I could have made it Aggro/Mill or Aggro/Control but just aggro was all that was required.
The deck abuses the multiple Merfolk Lords and then uses their Islandwalk and various changing effects to make their lands Islands to stomp them. I particularly liked the idea of using Lord of Atlantis giving ALL merfolk Islanwalk, then you use Amoeboid Changeling and
Merfolk Assassin
's tap effects to destroy almost any creature on the battlefield.
One drops are all about making there lands Islands, two drops are support and three drops are the big hitters. This deck is almost Turbo Aggro but its curve is to high (specifically in the three level) and it's got 20 lands.
This deck doesn't just stand a chance at winning it is only a half-step behind Soldier's and Elves for speed.
I would possibly have thrown in Unstable Mutation but my sense of Pride stopped me from putting in any card that you referenced in your deck.
UPDATE:I've been playing with the deck for a while now and so far Wake Thrasher with a pair of
Merrow Reejerey
is game very quickly. Play most merfolk in the deck for the low low cost of giving your Wake Thresher +2/+2 until end of turn.
God Draws:1)1st turn: Island,
Tideshaper Mystic
2nd turn: Island, Stonybrook Banneret
3rd turn: Island, Stonybrook Banneret
Merrow Reejerey
,
Merrow Reejerey
4th turn: Wake Thrasher
5th turn: GG
2)1st turn: Island,
Tideshaper Mystic
2nd turn: Island, Lord of Atlantis
3rd turn: Island,
Merrow Reejerey
4th turn: Wake Thrasher,
Aquitect's Will
5th turn: GG
3) 1st turn: Island,
Aquitect's Will
2nd turn: Island, Lord of Atlantis
3rd turn: Lord of Atlantis
4th turn: 2x
Tideshaper Mystic
5th turn: GG
These are just a few of the fifth turn wins I have had.