Kenrith: An Alternative to War is an attempt to create a combo win deck like no other. The major problem to combo win decks is that they end up repetitive, and therefore ultimately predictable, and eventually boring to play against, and then with.

BUT, what if you had a combo deck that utilized so many different permutations and win conditions, that every time you won, it was with a different strategy, and therefore unpredictable to how and when you were going to "go off'?

I present to you "The Win Cards" Simic Ascendancy Felidar Sovereign Approach of the Second Sun Happily Ever After

These are the most straight forward of win conditions, and are almost self explanatory.

Next we have "Going Infinite". With Kenrith, an infinite mana combo can win you the game by simply forcing your opponents to draw out their libraries. To accomplish this, let's start with the cards that reduce Kenrith's activated abilities Biomancer's Familiar Heartstone

Then we have land doubling, these go along with making some combos easier Mana Flare Zhur-Taa Ancient New Horizons Gift of Paradise Market Festival Sheltered Aerie

Those combos start with Freed from the Real

This card works with Incubation Druid Faeburrow Elder Ley Druid Voyaging Satyr Koran Restorer

Sacrifice Engine Combo using Kenrith's black ability Ashnod's Altar with Peregrine Drake Dockside Extortionist Cloud of Faeries

Included Temur Sabertooth in the event Kenrith is unavailable

Of course protection is necessary as Kenrith will almost never attack (it's about diplomacy after all) Ghostly Prison Propaganda Sphere of Safety

Rule of Law slows down opponents from going off as well.

Saheeli Rai and Felidar Guardian is included simply for lolz and a surprise combat win condition if it ever comes to it (I won with these two right before an Urza deck went off, so I find it a valuable inclusion)

You need lots of mana, so it is heavy Green and White. Only one Swamp and Island are included, but with all the rocks and enchantments and dual lands, you can get all the proper mana you need. Red is the only ability Kenrith has that doesn't stack in a turn, so it is not heavily represented. You can win with Simic Ascendancy with ten green mana and Heartstone.

All dual lands contain forest, making Wood Elves Skyshroud Claim able to get any color you need. Burnished Hart Beanstalk Giant is recurrable with Kenrith.

Everything else is to build a confusing board state of "good stuff" to gain value and even aid opponents to keep everyone alive until you win. There is a balance of instants, sorceries, lands, artifacts, creatures, enchantments, and planeswalkers for Happily Ever After to win.

Fires of Invention is amazing to cast a couple of spells, and have all your mana to activate Kenrith. Wilderness Reclamation so you can tap out and still have mana for your opponents turn.

Use Capsize to bounce Haphazard Bombardment to increase the fun, or Eyes Everywhere after you've stolen something, or a planeswalker to give it a fresh start with its loyalty.

Ultimately, this is not a deck to win on turn five. It's a deck to keep the game fun and light until turn ten or eleven (or later) and win in a new way every time.

Still a work in progress, so please let me know what you think and any new combos I might have missed or could add. Thank You!

Suggestions

Updates Add

I pulled Mana Flare from the deck and replaced it with Vigean Graftmage. Flare was improving other people more than myself. It was a redundancy anyway. VG combos with Faeburrow Elder, Incubation Druid, and others.

I also removed Saheeli and Felidar Guardian. It wins through combat, and the point of the deck is to not do that, so I removed it. In its place I added Nin Deathmantle and Composite Golem, which goes infinite together.

Comments

Date added 5 years
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

28 - 0 Rares

28 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.43
Tokens Elephant 3/3 G, Frog Lizard 3/3 G, On an Adventure, Spirit 1/1 WB, Treasure, Wall 0/3 W, Zombie Army 0/0 B
Folders best primers, moo, Commanders
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