This is a completely budget deck based on the Warriors tribe in Khans of Tarkir. It's an obvious deck to build, and I think a bit better than the Minotaurs from Theros.
A couple common one drops, Mardu Hateblade (with pseudo removal in its deathtouch activated ability) and Disowned Ancestor (a 0/4 that can stave things off for awhile and a mana sink in its Outlast ability) start things off.
They are quickly backed up by the two drop lords, Chief of the Edge and Chief of the Scale to boost both power and toughness, respectively. These guys have fairly efficient power and toughness for their mana cost as well, especially when they boost each other.
At the three drop slot you get Mardu Hordechief which comes with a nice little 1/1 token off his Raid trigger, helping us develop a wider board state.
At 4 mana is Timely Hordemate, whose Raid trigger can return one of our one or two drops to the battlefield from the graveyard. This is especially useful if one of our Chiefs die, and provides some pseudo card advantage.
Additionally, Take Up Arms makes three 1/1 tokens at instant speed to help us continue to develop a wide board state.
Removal is found in Murderous Cut and Dead Drop. They are expensive, but they do have Delve, and we hope to have some synergy with our draw spell of choice to feed the graveyard. Casting Murderous Cut for 5 mana isn't the worst, it gets better when delved down to 3 or less. If nothing else, it's a cheap card that is unconditional removal for a budget deck. Dead Drop is expensive, so hopefully we can Delve it down to 6 mana or so.
Bitter Revelation is our draw spell that we want four of. First of all it digs four cards down into our deck giving us some pretty good card selection. Then we get to draw two of those cards, and put the other two in the graveyard to feed our delve spells, usually with excess land that has become irrelevant. We do take a couple damage in the process, but the life gain tap lands (Scoured Barrens) help to negate that.
If we don't already have it in hand early, we want to use Bitter Revelation to dig into our library to find our win condition: Rush of Battle. +2/+1 to our team and lifelink (all our creatures are warriors) is huge. Since we have four Bitter Revelation to dig for it, we are only running two Rush of Battles.
This deck plays aggressively, but mid game we may find our creatures being outclassed. We can build a wide board state with tokens, then alpha strike with Rush of Battle to deal some serious damage and gain a ton of life. Even if we don't end up punching through for lethal, the life gain buys us several turns to finish the job.