Kiki-jiki has the face of a creature who is mocking at you for losing against such a ridiculous deck.
How is this deck supposed to work, you may ask?It is simple.
You play Naya, you play Scapeshift (without blue! I will touch on that later) and you play Kiki-control/value, all in one deck!
The wincons:
Kiki-Jiki, Mirror Breaker + Restoration Angel
: A famous combo, make infinity angels and kill the opponent by attacking.
Scapeshift + Valakut, the Molten Pinnacle
: You cast Scapeshift, sac 7+ lands, fetch one or two Valakut, the Molten Pinnacle and 6+ mountains mountains and deal anywhere from 18 to possibly 60 damage!
Or simply attack with a lot of solid creatures that are also value engines.
How is this deck supposed to function properly in the brutal Modern meta? Can't we simply play a deck more dedicated to one role? Just casting scapeshift or just play infinity combo?
I have played red/blue/green scapeshift before. The main issue with that deck is that it was a bit -- too -- dedicated to control and searching for the combo pieces. Either you don't draw scapeshift and you just lose, or the opponent beats you down too quickly. Or it just dies to massive hate.
Kiki-control is a cool deck. It is solid, it top 8's GPs and Pro tours, but it is blue. It plays long games, rather weak to robots (affinity) and other control decks. My deck can just muscle through or stabilize quicker than UWR kiki control to beat robots and opposing control/twin decks.
And finally, why play this deck over Kiki-pod? Kiki-pod has a very bad matchup against twin and blue moon. My deck can out-combo.muscle those decks.
Another perk this list has is that it can randomly win off of many topdecks (they are miracles!) and can make an unprepared opponent sideboard incorrectly or constantly playing either too aggressively or conservatively, fearing one thing or the other. It also out-grinds a lot of Jund decks.
So... the deck breakdown!
The engines:
Kiki-Jiki, Mirror Breaker gameplan: Get immense value off of Kiki-jiki or resto Angel and many creatures with good enter the battlefield-type effects.
Blade Splicer: Get a guy off of a blink/copy. Offers two blockers and 4 power. First Strike is surprisingly efficient in many matchups.
Wall of Omens: We all saw my fellow Canadian compatriot Shaun McLaren get massive value off of this card and Kiki-jiki and Angel. It draws a card every time! It also blocks anything w/o flying at least decently.
Kitchen Finks: It is a efficient blocker, a consistent attacker and 2 life. It also gets another cycle of persist when blinked by angel. 2 life is nothing to scoff at as well! Everything about this card screams value.
Now, on to the Scapeshift gameplan!It is pretty simple, ramp to 7 lands.Sakura-Tribe Elder: Blocks a dude, before combat damage sac it and get one of the 9 basic lands in our deck. Buys a lot of time, especially against Zoo or Jund.
Search for Tomorrow: Only 1-mana land ramp spell available, got to use what we've got.
The disruption:
Disruption is extremely important to not breaking the tempo in our deck. We mostly use Voice of Resurgence to stop any instant speed card. Path to Exile and Lightning Bolt are good creature removal spells and can break off some opposing combos.
Our sideboard is really important. It provides more hate and disruption against bad matchups, such as Tron and Burn. I have the Obstinate Baloths against discard/burn/aggro. Grafdigger's Cage beats living end and melira pod soundly, although does hurt our own kitchen finks. The Qasali Pridemage, Ancient Grudges, Linvala, Keeper of Silence and Spellskite are for diverse control/combo games. Whether it is robots, other kikijiki, or Blood Moon, we all have it covered.
Thanks to any one of you who got through this long-ass description! Let's make KIKISHIFT the NEXT BIG THING!!!
Maybe one of you could win a GP with it, who knows. :P