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Enchantment (1)


Chapter 1: Daretti's Goblin Factory

Chapter 2: after the big goblin propaganda Daretti saw that he did not have enough room to house all the goblins he had hired so he built a barracks to keep the goblins recruits happy. He also had hired five commanders to watch over the recruits and keep them in line. Unlike the the factory, Daretti has allowed the barracks to go explore and utilize whatever they find during raids. during one raid in Kaladesh the goblin army had hijacked a ship and brought it back to the barracks. Another raid to the world of Amonkhet had yielded a whole monument. These goblins went everywhere but always returned to Mirridon at the end of the day. Even though there are five commanders at the barracks Daretti is the head General and is in charge of the barracks. which is a good thing cause the five Commanders don't always get along. but the goblin army looks to Krenko for direction most of the time. Krenko is a strong Commander and is able to lead the army to victory most of the time. but if things get out of hand and Krenko, nor the other four commanders, are unable to handle it they can bring in the big guns by calling in their ultimate weapon, Colossus of Akros . recently Krenko raided Dominaria but during the raid the five goblin leaders had a dispute and 4 of them left, leaving Krenko alone to lead the army. Krenko did not mind though. when he returned Daretti had a surprise for him. after years of work he had perfected the Goblin Bomb . a highly dangerous, and unstable, weapon of mass destruction. it had a single use so Krenko had to be careful with it. he now carries it into battle.

Chapter 3: Tuktuk's Expedition Squad

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Date added 7 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

16 - 0 Rares

15 - 0 Uncommons

27 - 0 Commons

Cards 100
Avg. CMC 2.82
Tokens Goblin 1/1 R
Folders goblins
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