Hi! This is an enchantress Commander/EDH deck remake of an old Standard deck I had back in the Urzas Saga block.

The deck focuss on card drawing and enter-the-battlefield effects for enchantment spells. Krond helps out, though there are many ways to win with creature beatdown too.

Auras play a part, but enchantments in general have become the broader focus. Bouncing enchantments adds to the shenanigans.

Feel free to give me feedback (Cards over $10 are generally off limits, unless theyre crucial to the deck or if I already own them.)

Thanks!

Suggestions

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Winners and Losers

  • Abundance replaces Mirri's Guile. It’s surprisingly helpful, especially when mana is too easy to come by. Saved me in a couple games. Mirri’s Guile is nice, but given I’m often drawing so many cards, who cares so much about the order of the first three?
  • Courser of Kruphix, initially I thought a little narrow or expensive, is a winner, if at all because of the fact it’s an enchantment creature. Replaces Enchantress's Presence, who for 2G seems a bit narrow and duplicative of the other enchantresses I already have.
  • Elfhame Palace is good enough (and, uh, I have one), replacing the pricey Wooded Bastion (which I don’t have nor will likely buy, I’m afraid).
  • Selesnya Charm is a much better charm than Emerald Charm, with additional versatility.

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

37 - 0 Rares

28 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.55
Tokens Angel 4/4 W, Cat 2/2 W, Elemental 8/8 GW, Knight 2/2 W w/ Vigilance
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