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Kuma Kuma Kuma Kumeleonnn

Commander / EDH* GU (Simic)

Orypool


Kuma kuma kuma kueleion!

Catchy song catchy deck. Plays like a simic. Draws tons of cards. Makes tokens. +1/+1 counters. Taps and untaps. Really fun to play because there is a lot to do on your turn.

How to play

Early game: Ramp, play Kumena and start tapping Merfolk to draw into threats or answers. This is a downside to the deck because it leans on Kumena to draw and most opponents are on to you once they see the draw engine in action.

Mid game: By now your board should have a decent amount of Merfolk and possibly another draw engine ( [Quest for renewal] , [Rhystic study], [Sensei's Divining Top] which will allow you to draw into [True-Name Nemesis], [Empress Galina], [Lullmage Mentor], or [Surgespanner]. You will need these to answer threats and hold off your opponents until you can draw into one of your finishers.

End game: At this point of the game you will have a few options. If your bored is in a healthy state with 7+ Merfolk or squids or anything else that you've managed to nap then you can drop [Craterhoof Behemoth] or [Triumph of the Hordes]. Another way to victory is to pump +1/+1 counters on to Kumena or True-Name Nemesis and equip [Grafted Exoskeleton]. I like to hold off on the exoskeleton until I am absolutely sure that I can swing in for the kill that turn.

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Comments

97% Casual

Competitive

Revision 2 See all

(4 years ago)

-1 Aquitect's Will main
+1 Plasm Capture main
+1 Tatyova, Benthic Druid main
-1 Tidal Warrior main
Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

35 - 0 Rares

24 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.39
Tokens Copy Clone, Elemental 1/0 U, Emblem Kiora, Master of the Depths, Merfolk 1/1 U, Merfolk 1/1 U w/ Hexproof, Octopus 8/8 U, Squid 1/1 U
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