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Kwain, Itinerant Meddler EDH

Commander / EDH Tap/Untap WU (Azorius)

Nomadsc


Make sure everyone is having his bit of fun (but not too much fun) while you power-draw to your combo pieces. Then win. Or let somebody else win, depending on the table you're at.

Probably needs more "fun for everybody" cards in place of propel-yourself engines. Built from cards I own. Will be updated over time as I acquire more playables.

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Just an hour ago a game happened where I landed with 4 other people with ~5/10 or 6/10 powered decks. With help of Tempting Contract and Kwain himself, I've managed to redirect other players' attention from me and then assembled Dramatic Scepter and won. This got me thinking about possible win patterns for this deck. Kwain by default is negative on resource economy each time he's activated, so some kind of combo seems logical, but it's not really fit for more casual tables where play experience matters more. I'm thinking about removing some of consistency elements, like tutors, and adding more strong, but fair cards, intentionally limiting myself from comboing off if I percieve the table I'm at as more casual even if the draw allows for it. This however might impact the ability of deck to be played at the higher-powered tables. With this in mind, any suggestions would be appreciated, in form of possible cuts and potential "fair" finishers. Thanks in advance!

Comments

92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

48 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.46
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, City's Blessing, Copy Clone, Elemental 4/4 UR, Elephant 3-3 G, Foretell, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Soldier 2/2 W, Treasure
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