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Enchantment (1)


The goal of this deck is to benefit from playing and returning land to your hand as well as quickly getting it back onto the battlefield.

Start with Halimar Depths and Khalni Garden. If you have an Amulet of Vigor in your opening hand, you can begin to use your lands as soon as they enter the battlefield. From there, you'll likely play a Sakura-Tribe Scout or Walking Atlas, followed by one of the many moonfolk cards, such as Soratami Rainshaper and Soratami Savant. Now you have a steady group of cards to help you bolster your defense until you draw something more powerful, such as Rampaging Baloths or Patron of the Moon. Then you build up your battlefield with tokens you generate from Rampaging Baloths or Meloku the Clouded Mirror while countering your opponents spells with Soratami Rainshaper and Soratami Savant.

One combo worth noting is: Meloku the Clouded Mirror + Patron of the Moon + Amulet of Vigor

You could easily remove Azusa, Lost but Seeking and swap it with Walking Atlas to save yourself $150. She's not absolutely necessary, and will still leave plenty of combos to work with.

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Revision 1 See all

(6 years ago)

-3 Azusa, Lost but Seeking main
+3 Wayward Swordtooth main
Date added 11 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

22 - 0 Rares

13 - 0 Uncommons

18 - 0 Commons

Cards 60
Avg. CMC 3.39
Tokens Beast 4/4 G, City's Blessing, Illusion 1/1 U w/ Flying, Plant 0/1 G
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