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Roaring Earth may reek of that generic looking magic marker art style plaguing this game for years now, but oh boy is this a great fit for our deck. A key card, the ability to
permanently utilize
Landfall triggers makes a large difference in the sustainability of our boardstate. One or two Enchantments in play will significantly increase our offensive and defensive capabilities, and that stacks in addition to any other
Landfall benefits on a given creature.
•Roiling Regrowth is a sneaky surprise that can potentially carve a swathe through the opponent’s defensive lines or push bonus damage through directly. Think strategically; if your best powerhouse is staring down the barrel of a terminal burn spell, dodge that removal through the double Landfall buffs. Better still, if Evolving Wilds or even Field of Ruin are the sacrificial offering, you get to squeeze a bit more value out of them.
•Dire-Strain Rampage is another excellent means to accumulate multiple Landfall triggers, but much more versatile in what it may target. Depending on the circumstance, it might be more useful to nuke a problematic Enchantment or artifact under the opponent’s control. Flashback is a welcome bonus too.
•Cleansing Wildfire seemed like a nice card to have available, considering all the hubbub around the fancy new Triomes. You can bet if someone is willing to wait a turn due to the ETB: drawback, then they’re definitely banking on that card as part of their overall strategy. Kindly remind them land destruction is a thing, and draw your card with gusto.
•Kami's Flare is pretty decent removal, all things considered. With a Roaring Earth in play we’re looking at what will likely be removal plus a bonus 2 damage to the opponent. The option to directly hit a Planeswalker is nice too.
•Play with Fire might as well have been called Shock and Scry. Still, early game removal and the ability to set up a better draw are appreciated.