Maybeboard


*CHANGES STILL BEING MADE- TOO MANY NEW CARDS AND NOT ENOUGH TIME

destroy my lands??? (used to sound crazy to me, but this frog is one of the most popular commanders around nowadays..)

This deck has plenty of creatures and effects that interact with lands and the graveyard for tons of different triggers that build into huge game swings.

There's a plethora of little tools to help you along the way with some incidental value:

-An early game Vinelasher Kudzu can turn into a beast quickly with just a couple ramp effects and can either slap people hard or be disincentive to swinging at you

-Protection from the hate that the frog will attract with health preservation ala Glacial Chasm , Constant Mists and Spore Frog and a a handful of stuff to protect the all-star frog himself with Veil of Summer , Autumn's Veil , Avoid Fate , and Sylvan Safekeeper

-A small Opposition Agent package of group ramp cards that suddenly become ramp only you cards ( Collective Voyage , Field of Ruin ). Good to snipe other people's fetches too, but don't forget that other people's lands won't trigger the frog draw!

-A toolbox of creatures to be grabbed with Green Sun's Zenith such as Ancient Greenwarden and Multani, Yavimaya's Avatar for reach, Bane of Progress for mass artifact/enchantment removal, Avenger of Zendikar for instant army, fog with Spore Frog and a ton of ramp choices ( Sakura-Tribe Elder , Azusa, Lost but Seeking , and Oracle of Mul Daya , (and eventually Dryad Arbor for a single green mana once I pick up a copy.)

-One of, if not the strongest card in the deck, Dakmor Salvage . The land you can always get back! Once you get it in your hand, on the field, or in you graveyard, you're basically set as long as the frog is on the field. Once it goes to the graveyard from any location, replace The Gitrog Monster 's draw effect with the Dakmor Salvage dredge effect. You will then get Dakmor Salvage back to your hand, mill 2, and if either of those 2 are another land card, you draw again! You can repeat this indefinitely as long as you have a discard outlet. Fill your graveyard as much as you want and make the call on what your next move is from there. Just be careful you don't mill yourself, since The Gitrog Monster 's draw effect is NOT optional.

The goals are basically to cycle the deck really hard in order to:

(1) Fill the field and graveyard with lands in combination with Avenger of Zendikar , Titania, Protector of Argoth , or Worm Harvest to swing with an army of guys or Multani, Yavimaya's Avatar to swing with one huge guy.

or

(2) Get out Skirge Familiar + Squandered Resources + The Gitrog Monster to draw/discard even more cards and create a ton of mana to use Exsanguinate or Torment of Hailfire ).

Made some changes here and there since I've created this deck to increase the consistency and since new relevant cards have come out, but I shy away from how this deck would win in CEDH and would prefer win in a more fun way than always just a big full table knock-out or doing a loop with a big eldrazi.

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Date added 7 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

26 - 0 Rares

27 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.72
Tokens Elemental 5/3 G, Emblem Wrenn and Seven, Plant 0/1 G, Treefolk X/X G w/ Reach, Worm 1/1 BG
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