pie chart

pie chart Lands Matter Guide

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zelian12


I'm making this largely to provide a place for me to dump my ideas about this archetype. I've experimented with a number of decks but have too many ideas to reasonably turn into decks.

Lands matter decks take advantage of lands being difficult to interact with. These are toolbox decks that take advantage of silver bullet lands that answer specific threats and land based win conditions. These decks prioritize cards that tutor for specific lands, often doubling as ramp. This being said, not all ramp decks are lands matter decks.

Also not included are non-green decks. Even when these decks care about lands, their colors make them less capable of finding specific lands. Eg: Noyan Dar, Roil Shaper and Patron of the Moon These are cool commanders with unique effects but I consider them distinct from lands matter, even though patron has great teeth.

When it comes to choice of commander, I should note that I am horrible at deciding what colors to play. I never want to miss out on some dumb synergy. In this archetype, having more colors is great as it provides more options for utility lands, or at least that's that I tell myself. I prefer 5 color decks filled with all the other synergistic legendaries included. That being said, here are commanders I've considered:

Azusa, Lost but Seeking Extra land drops are exactly what this deck wants. On the other hand, mono green restricts your choice of utility lands. She's an auto include for any of the other commanders.

Titania, Protector of Argoth Very high power ceiling, perhaps second only to the Gitfrog. However the deck seems a little too linear for my tastes. 1-Play all the lands, 2- Sack all the lands, 3-Profit. Sweet with Natural Balance but I prefer her in the 99.

The Gitrog Monster The only only commander here that can turn lands into a cEDH deck. If you want fast combos, he's your frog. If you're looking to play slower, more interactive games, he'll only paint a target on your head.

Tatyova, Benthic Druid Great card draw, in the late game turning your dead ramp spells into valuable draws.

Borborygmos Enraged Conceptually cool. In practice though, he's way worse than Angry Omnath.

Omnath, Locus of Rage the premiere landfall payoff. I like him but he seems better with ramp spells that put more lands in play, which usually care about basics rather than letting you tutor for specific lands

Karametra, God of Harvests I've tried playing her with a focus on landfall. It may be worth trying her with Second Sunrise + Titania, Protector of Argoth so that it's possible to recover from disruption

Derevi, Empyrial Tactician is sweet with Seaside Haven and High Market . Additionally there are 8 dual lands that are plains in bant so it's not unreasonable to run emeria the skyruin which is a sweet land that doesn't generally fit in 3+ color decks.

Tasigur, the Golden Fang and Maelstrom Wanderer scale nicely with high land counts, letting you better control what their abilities hit. Unless you want to be in these color combinations for some reason, they're not particularly exciting.

Omnath, Locus of the Roil is a worse Tatyova unless you like elementals. Again, not exciting

Lord Windgrace While it's cool to have a planeswalker as your commander, he is vulnerable. It may be a meta consideration, but I've found that fragility to make him unplayable. Also generally powerful enough to warrant inclusion in decks with more colors.

Kynaios and Tiro of Meletis hahahahaha. no.

Kenrith, the Returned King Great mana sink. He's quickly becoming a go-to commander for 5c goodstuff. That being said, he doesn't scream lands and so isn't exciting.

Korvold, Fae-Cursed King Exciting new card that provides amazing value when combined with cards you already want to be playing, especially fetches. Great colors. I want to test him out.

Yarok, the Desecrated Doubles ETB triggers including landfall and Field of the Dead . Good colors. Yarok is probably the commander I should be running if I wasn't so color greedy.

Child of Alara My first lands commander. Doesn't blow up your lands and High Market and Phyrexian Tower are amazing sac outlets. Repeatable with Gift of Immortality and Volrath's Stronghold

Golos, Tireless Pilgrim Probably the best 5c option. Proactive play tends to be way better than reactive in commander. Possible blink or artifact sub-theme. Makes me wish Mishra's Workshop wasn't hopelessly expensive :(

Maze's End way harder to disrupt now that there's an 11th gate.

Inkmoth Nexus + Kessig Wolf Run (or commander damage)

Dread Presence + Scapeshift + Urborg, Tomb of Yawgmoth This is my favorite type of combo as the pieces are great on their own. urborg and scapeshift are some of the best cards in your deck, and dread presence is great even when not comboing.

Dark Depths + Thespian's Stage or Mirage Mirror doesnt scale as well to commander but a 20/20 is still a big boy.

Deserted Temple + Magosi, the Waterveil + Rings of Brighthearth if you have enough mana, take infinite turns. If you have slightly less, you can instead take all of your future turns now. I find it hilarious that disruption can force you to skip your next few turns.

Prismatic Omen + Scapeshift + Valakut, the Molten Pinnacle This combo just doesn't scale well into commander. Lets you kill one person, maybe? However the opportunity cost of adding it to your 5c deck is almost nothing.

Ley Weaver + Maze of Ith infinite mana. Doesn't work with sorcery speed outlets.

Retreat to Coralhelm + Sakura-Tribe Scout and any bounceland. Infinite landfall triggers. w/ Panharmonicon or Amulet of Vigor you can make infinite mana

Deserted Temple + Rings of Brighthearth and Cabal Coffers + Urborg, Tomb of Yawgmoth or a land that taps for 4+ mana. Infinite black mana.

Eternal Witness + Time Warp + High Market + Volrath's Stronghold infinite turns

Value: Demonic Tutor + Seasons Past

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