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This deck is a lot like other Rhys decks. Make an army as fast as you can and ramp in the early parts of the game. Turn 1 is always Rhys and can be followed up by ramp or simple land drops. Its win conditions include Seedborn Muse, Avenger of Zendikar, Cathar's Crusade to generate +1/+1 counters on all my creatures every time I put a creature out, and of course Craterhoof Behemoth. I've had this deck for about 7 months now slowly prepping it up and enhancing it. Any thoughts would be helpful and I would love to make this deck even better! Thank you!

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I've added a few cards. Let me know if there is anything missing! Ramp, fatties, tutors.. Give me an upvote if you like it!

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Date added 10 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

37 - 0 Rares

22 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Angel 4/4 W, Beast 3/3 G, Beast 4/4 G, Cat 2/2 W, Copy Clone, Eldrazi Spawn 0/1 C, Elf Warrior 1/1 GW, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 W, Squirrel 1/1 G
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