Tired of getting picked on by annoyingly strong creatures?Tired of getting singled out in 3+ multiplayer for having more creatures than your friends?Tired of just trying to survive the combat by using your creatures as defenders, only to lose them afterwards?
Then you're in the right place as I show you the concept of "Taking A Sit" in Magic The Gathering!
Nothing says "The Best Offense is the Best Defense" like this deck as your defensive capabilities are penetrable with cards like Ghostly Prison + Propaganda
. If your opponents want to get at least one hit in, they gotta pay 2 mana as tax per enchantment you have out!
Need time to stall as you warm up your chair for the show? Get yourself a Authority of the Consuls
+
Blind Obedience
out as creatures and artifacts opponents put down are tapped for the round. As a bonus, you get 1 life for each creature they put out or pay 1 white to have EACH opponent lose 1 life as you gain that much! And the best part is, you did all of that by doing nothing!
Noticing that the attacking tax is getting to high for your opponents to keep up? Have them suffer for not paying the tax with
Angel's Trumpet
and have their creatures get tapped as well as getting damage dealt for not being able to attack with them!
Can't get the tax high enough to slow down your opponent? Play
Web of Inertia
and watch them stop in their tracks as you literally have zero card removal in your arsenal to help fill their graveyard.
Getting thirsty watching the show? Whip out a Chalice of Life
and enjoy that chair. Don't forget to share the love with Chalice of Death
. Your opponents need to stay hydrated too.
Lastly, if you got the money to add extra cards in, go ahead and invite your Planeswalker friends to the mixer! Invite your closest pals early to the party with Call of the Gatewatch. Notice how each Planeswalker either gains you life, draw cards, hinder the opponents, or helps you. Pump out the friends and watch your opponents watch in envy as they can't reach your throne or match up to the amount of life you've gained!
To break down each Planeswalker:
Ajani Goldmane: Used for heals & an avatar that has / equal to your life total
Dovin Baan
: Used for locking down creature abilities, draw/heals, & limiting the opponent to untapping only 2 permanents per untap step
Jace, Unraveler of Secrets: Used for card draw, creature denial, & passive spell counter
Narset Transcendent: Used for Card draw with a 58.3% chance (35/60), rebound with
Call the Gatewatch
, & denying any non creature spells (so anything that could remove your board presents)
Tamiyo, the Moon Sage: Used for specific card lock-downs, card draw, & being able to get your cards back should they ever be destroyed or discarded
Teferi, Temporal Archmage: Used for card draw, untapping lands or Chalice of Life
(since its the only things worth untapping), & pimping out loyalty abilities every turn on everyone's turn (as instant's to boot!)
Venser, the Sojourner: Used for bouncing permanents you control that are getting targeted (only with instant speed with Teferi emblem), helping others in 3+ by making their creatures unblockable (only with Teferi emblem), & removal of any permanent just by casting spells
Thoughts and comments? If there are better cards to improve the concept for this deck, I'm all ears! The deck in theory should work for 1v1 but should have better impact for free-for-all or Two-Headed Giant.