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Instant (2)


Takes hits early in the game using counterspells and player's descression to eliminate real threats.

Defencive play during early turns. In the absence of opposing threats, Ashiok and creatures can add offense to these turns.

By turn 4 primary card advantage is from Fact or Fiction.

Win conditions come into play by turn 9. The first being a Milling strategy with Jace, Memory Adept the second being unblockable attacks from Aetherling.

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Date added 8 years
Last updated 8 years
Exclude colors WRG
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

9 - 3 Rares

15 - 0 Uncommons

9 - 4 Commons

Cards 59
Avg. CMC 3.18
Tokens Manifest 2/2 C
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