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Let's Grow Wild - Estrid EDH Enchantments

Assistance wanted! WIP EDH deck, to be played most frequently in LGS 3–5 player games.

The Maybe cards are a mixture of cards I definitely want, but don't have yet, and cards that I'm not sure about.

I particularly want suggestions re which cards to take out for new cards that I acquire - your help will be much appreciated!

The core ramp of the deck, designed to enable a strong turn when you first play Estrid and up-tick her. Cards that add mana ( Wild Growth , Fertile Ground , Overgrowth etc) are the best, as they synergise with the Karoo lands. A certain quantity is required however, so also included are those adding mana abilities (e.g. Sheltered Aerie ). Think of Abundant Growth as a cantrip which makes the land enchanted without any notable ability.


Squirrel Nest and Spawning Grounds provide bodies, either to delay or as power respectively.

First of all the enchantresses: Tuvasa the Sunlit , Satyr Enchanter , Mesa Enchantress and Eidolon of Blossoms . Courser of Kruphix is not an enchantress, but does provide card advantage.
Herald of the Pantheon and Starfield Mystic are our enchantment medallions.


Arixmethes, Slumbering Isle , Kiora's Follower and, when added, Arbor Elf , add further synergy to our land ramp.


Kestia, the Cultivator , Celestial Archon , Yavimaya Enchantress , and Sun Titan all work in their own way, though to me they are not part of the core of this deck.


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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

37 - 0 Rares

17 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Angel 4/4 W, Beast 5/5 G, Clue, Enchantment Cleric 2/1 W, Mask, Phyrexian Horror X/X C, Soldier 1/1 W, Squirrel 1/1 G, Treasure, Wurm 5/5 G
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