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Nekusar is a former king who schemed to retain his power even after death.

In life, he was an unpopular ruler with many enemies. He was obsessed with the machinations of his court and threats to his reign. When one of his plots to assassinate a rival backfired, Nekusar was killed in his own throne room. But he had prepared for his eventual death. And he transformed himself into a Lich Lord.

Nekusar has positioned himself as the secret power of the realm, and now he monitors the court with his network of informants, both living and undead. He offers knowledge to the highest bidder. But at a painful price.

Nekusar has more power now than ever. He devastates his enemies by giving them what they think they want but cannot control.

Mind Over Matter + Nekusar, the Mindrazer + Otherworld Atlas

Nekusar, the Mindrazer + Tainted Strike + Wheel of Fortune

Liliana's Caress + Nekusar, the Mindrazer + Underworld Dreams

Nekusar, the Mindrazer + Teferi's Puzzle Box

Ashnod's Altar + Chasm Skulker + The Locust God

Mind Over Matter + Niv-Mizzet, the Firemind + Temple Bell

Mind Over Matter + Psychosis Crawler + Temple Bell

Tergrid, God of Fright + Wheel of Fortune

Ashnod's Altar + Chasm Skulker + The Locust God

The Locust God + Underworld Breach + Wheel of Fortune

Nekusar, the Mindrazer + Underworld Breach + Wheel of Fortune

Mind Over Matter + Otherworld Atlas + Sheoldred, the Apocalypse

Sheoldred, the Apocalypse + Tainted Strike + Wheel of Fortune

Sheoldred, the Apocalypse + Teferi's Puzzle Box

Curiosity + Niv-Mizzet, the Firemind

Chasm Skulker , The Locust God and The Raven Man to make tokens then we wheel and to have blockers and for Ashnod's Altar To sac for mana.

Waste Not and Tergrid, God of Fright   To take advantage for then they discard their cards.

Archfiend of Ifnir To make the creature board state smaller with our wheels.

Lier, Disciple of the Drowned To give our wheels and other necessary spells to get flashback.

Demonic Tutor and Vampiric Tutor To find the needed spells at the right time.

Blasphemous Act, Damnation, Decree of Pain, Vandalblast, Chaos Warp, Cyclonic Rift, Baleful Mastery, Rhystic Study Commit / Memory To control the boardstate.

Nekusar, the Mindrazer, Sheoldred, the Apocalypse, Niv-Mizzet, the Firemindfoil, Fate Unraveler, Kederekt Parasite, Psychosis Crawler, Fevered Visions, Liliana's Caress, Megrim, Raiders' Wake, Underworlds Dreams Damage dealt with card draw or discard.

Teferi's Puzzle Box For making it difficult to let them plan their next turn.

Venser's Journal Reliquary Tower For no maximum hand size.

Clever Impersonator To copy something beneficial from an opponent or us.

Harmonic Prodigy To make abilitys trigger an additional time.

Arcane Denial, Counterflux, Counterspell, Cryptic Command *list*, Force of Will, Mana Drain To counter spells.

So here it is, another Nekusar deck, just like the other one's you have seen (or is it?)

I've wanted an more controlled draw card effect so the ``enemy´´ dosn't get a to big advantage you see. That is why I don't have so many Howling Mine like cards. All that makes you draw extra cards, always have some sort of disadvantage for them instead. And also have a couple of cards that's bad for then they discards aswell. like Windfall, Megrim and Kederekt Parasite

Schocklands: Watery Gravefoil fetches: Bloodstained Mire and mana rocks: Sol Ring to ramp faster, so we can get our spells out faster. Control spells and a couple of wheels: Wheel of Fortune to make them suffer with the draw and discard: Megrim, Sheoldred, the Apocalypse

I want to hurt them then it benefits me the most. Sometimes it works just the way I thought. And others it doesn't, but that's the charm of the game. Its a casual game but then I want to end the game, I have the potential to do it almost when I want it.

My first deck. Have been trough many games and changes over the years.

Will always be with me.

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