Heay Everybody! Thanks for checking this out!
The win con's are as follows:
Jinxed Choker
Awsome card for stupid amounts of mana, Helix Pinnacle Everyone wants to see this pop off! And then a couple walkers that can produce dudes that you ultimately wont swing with but can in a pinch be a win con.
General strategy:Can be summed up in a T 4 rundown,T1
Utopia Sprawl
calling green, pass,T2 Overgrowth on new land, pass,T3
Nissa, Worldwaker
untap all forests, play Vernal Bloom, pass,T4 Genesis Wave into Helix Pinnacle or
Jinxed Choker
plus additional
Nissa, Worldwaker
to fuel the pinnacle or choker, and of course flip up some enchant lands and whenever land is tapped (namely forests) stuff.
I have Genesis Waved into both Helix Pinnacle and
Jinxed Choker
and made enough mana to make both game winning in same turn.
Now I know its gotta happen, but really keep countering keep destroying eventually people run out and have sb options for that kind of stuff but thats later. But there is Ensnaring Bridge which i think we can all agree unless you pull all your Remand's and start Snapcaster Mageing them my hand will be empty pretty quick.
Now Sylvan Caryatid serves a great purpose here really needing that 0/3 body. Dont forget he pumps from gauntlet o
Side board is not done but has some key picks. One is [[vexing shusher really cool card and fits well.
Garruk Wildspeaker is a psuedo nissa and potential blocker if needed
Autumn's Veil definately have enough mana to be playing these before spells.
Beast Within both to deal with threats i cant handle or to remove my Ensnaring Bridge to alpha strike.
Nourishing Shoal
ya with Dumb amounts of mana!
Thanks all!