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Pre-con mod of 'Exit into Exile' using a Madness mechanic package. It adds functionality to the deck via synergies off the commander's discard ability. If a madness card is chucked, it goes into exile; therefore netting double the wolves if you're able to play both the exiled card and the madness one. To pair with this I've also increased the haste enablers and bumped up the rummage-style draw effects red is bountiful in to round out the swaps.

Overall this deck was incredibly tuned out of the box. It consistently delivered a varied yet explosive level of play and is easily the best pre-con of the year, Warhammer 40k be damned! Out of the 3 exile styled commanders [ Etali, Primal Storm & Prosper, Tome-Bound ] Gruul seems to be a healthy middle ground between a degenerative combo machine and a wild stompy casino.

Although mods were not needed it seemed like a funky direction to spin that deck that wouldn't knock the power level too far down and whilst further pushing the playstyles of the 3 decks apart.

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91% Casual

Competitive

Revision 1 See all

(1 year ago)

+1 Anger maybe
+1 Back to Nature main
+1 Battle Mammoth main
+1 Beanstalk Giant main
+1 Beast Within main
+1 Blazing Rootwalla acquire
+1 Bonecrusher Giant main
+1 Brawn main
+1 Castle Embereth main
+1 Cathartic Pyre maybe
+1 Cathartic Reunion main
+1 Champion of Lambholt main
+1 Command Tower main
+1 Cultivate main
+1 Cyclops of Eternal Fury maybe
+1 Delayed Blast Fireball main
+1 Descent of the Dragons main
+1 Distemper of the Blood acquire
+1 Emblem of the Warmind main
+1 End-Raze Forerunners main
and 70 other change(s)
Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

32 - 0 Rares

19 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.65
Tokens Beast 3/3 G, Citizen 1/1 GW, Copy Clone, Dragon 4/4 R, Foretell, Human 2/2 G, On an Adventure, Treasure, Wolf 2/2 G
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