Unknown (1)

  • 1x infinite reflections

Commander (1)

Commander: Sharuum the Hegemon

Okay, this is how the deck works:

You are going to want to set up a Sharuum the Hegemon combo as quickly as possible. To do this, you need to have a Sharuum enter when you already have one (Group (A) has the cards to do that). What happens is, before the triggered ability even goes to the stack, state-based-effects happen immediately, sending one of the Sharuums to the graveyard (choose the commander and don't put it in the command zone). Then the triggered ability goes to the stack and you choose the target. Well, since the Sharuum is in the graveyard, you can return it. It comes onto the battlefield and this repeats the process all over again! With a card from Group (B), you can get value from the infinite recursion. So in short, the infinite combo is this:

(The reason I have the Murder of Crows, Dire Undercurrents, and Harvester of Souls is to draw into Disciple of the Vault, which can win the game from there for only keeping one black mana available. Additionally, if you don't have black mana available, Genesis Chamber can also lift the load. Lastly, Dire Undercurrents can target opponents if you're feeling risky.)

Use the Entomb cards (Entomb, Buried Alive, Intuition, and Corpse Connoisseur) to put Sculpting Steel or Phyrexian Metamorph into the graveyard so that you can start the combo as soon as you cast Sharuum the Hegemon and/or Extractor Demon if for some reason you don't have a card from Group (B) in your hand so that you can unearth him at the right time.

Last updated: 08-16-2014.

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Revision 1 See all

(10 years ago)

+1 Academy Ruins main
+1 Ancient Tomb main
+1 Azorius Chancery main
+1 Buried Ruin main
+1 Cavern of Souls main
+1 Cephalid Coliseum main
+1 City of Brass main
+1 Command Tower main
+1 Dimir Aqueduct main
+1 Exotic Orchard main
+1 Fetid Heath main
+1 Forbidden Orchard main
+1 Godless Shrinefoil main
+1 Hallowed Fountainfoil main
+1 Homeward Path main
+4 Island main
+1 Mana Confluence main
+1 Mana Crypt main
+1 Mystic Gate main
+1 Orzhov Basilica main
and 32 other change(s)
Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

59 - 0 Rares

18 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens Copy Clone, Elemental 3/1 R, Morph 2/2 C, Myr 1/1 C, Rat 1/1 B, Spirit 1/1 C, Spirit 1/1 W
Folders EDH/Commander
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