This is the deck for people who want to play highly varying games by utilizing your opponents cards! With a plethora of clone, copy and theft spells, we can combine cards throughout Magic's history in creative ways to create powerful synergies. Some of my personal favorites are Bribery, Rite of Replication (kicked) and Treachery.
Steal your opponents tribal commander along with some of their creatures to stage your own parody of their deck. Steal their Kamahl, Fist of Krosa, some of their Forests, someone's Chromatic Lantern and beat them over the noggin with their own animated Forests (based on a true story). Show the world that you can't play Erebos, God of the Dead in your lifegain deck, because you'd rather not bring that effect to the table when it completely hoses your own deck.
If you like handing back 15 cards to your opponents after the game, this deck is for you.
Early game: get 1-2 wizards on the board and try to ramp into Azami by turn 4 and immediately draw 2-3 cards to regain your investment.
Mid game: find 1-2 free counterspells to back you up while you try to find an opening to explode off of High Tide or some mana doubler and take over as the archenemy.
Late game: draw cards until you find a wincon.
Psychosic Crawler - In my prime I tend to draw 6-8 cards per turn cycle. That doesn't feel impactful enough to count it as a wincon. When I've tried it, it has always died too early and only drained around 10 life. It is, however, a passive wincon that just lets me keep controlling while playing defensively rather than put myself in the danger zone by pushing the envelope with Blightsteel or giving up my draws by alpha striking with Docent of Perfection
. Hmm...
Muddle the Mixture - Would be like a Counterspell-lite that tutors for Cyclonic Rift or maybe Gilded Drake to commandeer threat. Maybe Lightning Greaves to protect Azami or push the envelope that is Blightsteel/Kozilek. I just feel like it's worse than all the counterspells I already have.
Riptide Laboratory - I've lost games due to having this instead of another Snow-Covered Island because I have 4 mana doublers that require basic lands. I've never saved Azami by bouncing her, only desperately recast wizards for another draw. It's probably better in the Mind Over Matter builds that have 10+ counterspells costing real mana and thus keeping mana open. We usually tap out to advance our boardstate and rely on card advantage to counterspell with Force of Will etc.
Misdirection - The latest cut. With the addition of Force of Negation it was simply one too many to keep up with. It's really only a Force of Will when fighting against rival counterspells, but a 2-for-2 if you can hit an Anguished Unmaking with it. It does nothing against board wipes, though, and ended up getting cut as it's the most niché of the free counterspells.
Swiftfoot Boots - Just too expensive to tow around. You can't cast Azami on curve and protect her like with Lightning Greaves and similarly it ups the cost of hasty Blightsteel from 12 to 13 which is a big jump.
Snapcaster Mage - I had it in for so long but it was mostly a way to flashback Preordain of all things. While it's a very good wizard, it's far from necessary and not worth the money investment compared to the equally pricy Force of Will and Mana Drain that are integral to the game plan and swing the whole game in our favor respectively.
Laboratory Maniac - My meta doesn't play infinite combos and I've tried winning with it and it's just not the same as beating someone over the noggin with their own commander, creatively combining opponent's cards in synergies only available in 5-color through Bribery and theft or having crazy things happen with Rite of Replication. Once you play Mind Over Matter, your whole gameplan revolves around resolving it ASAP and then almost instantaneously winning the game with no room to play around with your strong board state.
Ponder - It has just never been as good as Preordain in playing the long game. Either you get what you needed 2 turns ahead of time, but this is provided you have a bad hand and depend on that card, or you you shuffle it all away and don't set up future turns at all. I vastly prefer the new Faeire Seer and Overwhelmed Apprentice over this, since they turn into Preordain+ when Azami comes out.
Venser, Shaper Savant - I really can't understand why this is so popular. It's essentially a remand stapled to a wizard with no mana discount. When do you have time to waste casting this? I'd rather exile with Reality Shift, hard counter with anything, especially free, or play a cheaper wizard depending on why you wanted to cast Venser. I understand the power of modality, but it diminishes quickly when you have 12 cards in hand mana is your bottle neck.
Baral, Chief of Compliance - Lowers the cost of 7 spells and lets me loot when I play one of my 6 counters.
Cursecatcher - Cheap and can clutch an early removal spell.
Deranged Assistant - Ramps into Azami a turn earlier and then keeps on giving.
Faerie Seer - Replaces Ponder etc. as an early card quality fixer that then keeps on giving.
Galecaster Colossus - Locks down the board, enabling a wincon.
Glen Elendra Archmage - Good, cheap counterspelling that is hard to counter in return.
Jace, Vryn's Prodigy
- Can loot before Azami is out and reuse cheap spells like High Tide well. We don't put
things in the graveyard much, so the flipside is much more about recasting than milling as a second hand.
Lighthouse Chronologist - While not technically a wincon, taking extra turns left and right propels me so far
ahead that I always win when I take more than one turn thanks to it.
Overwhelmed Apprentice - Replaces Ponder etc. as an early card quality fixer that then keeps on giving.
Patron Wizard - Makes resolving important spells much harder. Remember to tap on at a time and see if they pay
the extra. That way you can save some taps if they give up early. Also gives a lot of devotion.
Sea Scryer - Ramps into Azami a turn earlier and then keeps on giving.
Siren Stormtamer - Early drop that can protect Azami later.
Sower of Temptation - Steals a creature and draws cards. Excellent target for Rite of Replication.
Spellseeker - Primarily tutors Cyclonic Rift, Mana Drain or High Tide.
Stonybrook Banneret - Ramps out Azami and other wizards.
Tribute Mage - Tutors primarily for Lightning Greaves or Sapphire Medallion to advance wincon.
Trinket Mage - Tutors for Sol Ring or Mana Vault to ramp.
Voidmage Prodigy - Gives hard-countered counterspells.
Foil - Budget Force of Will that remains good thanks to tapping out for card advantage.
Force of Negation - A Force of Will for protecting our board.
Force of Will - MVP that allows us to tap out, ramping into wincons and furthering our boardstate, while still
having defenses up.
Mana Drain - Drains whatever that allows us to drop serious artifacts like Caged Sun next turn, or counters
what needs to be countered regardless of mana upside. Modal spells, am I right?
Swan Song - Cheap enough to keep mana open and counters most of the things that threatens our boardstate, rival counterspells included.
Others:
Cursecatcher, Glen Elendra Archmage, Patron Wizard, Voidmage Prodigy
Blightsteel Colossus - Threatens players with OHKO-ing infect damage and indestructibility. Try to combine with Lightning Greaves as it's otherwise difficult to keep it unanswered.
Kozilek, Butcher of Truth - Not as threatening, but gives us 4 cards upon casting to make it less of a risk for us than Blightsteel. Annihilate 4 is powerful, but not against all decks, making it more situational and less reliant as a wincon unless you combine it with Cyclonic Rift to hit lands.
Docent of Perfection
- When flipped it makes our boardstate a ton of 3/2:s that can alpha swing people out of the game. Can easily be cloned/copied with our 4 clone/copy spells, preferably Rite of Replication, giving wizards a staggering +12/+6 and gives us six 13/7:s whenever we play an instant or sorcery.
Bribery - Try to read your opponents' decks and gauge which one could give you the strongest play for your 5 cmc investment. Much stronger in goodstuff situations than against decks with high synergy, but you should always be able to find something worth 5 mana.
Expropriate - Take and extra turn and gain control over the best permanent each opponent controls. Usually leads to a victory while not technically a wincon itself, especially if someone else votes 'time', then it's always over.
High Tide - Temporary ramp that allows us to put so much on the board that we have still gotten permanent boardstate.
Sapphire Medallion - Accelerates almost all of our spells, noteworthily Azami.
Worn Powerstone - Pet card. I think taking turn 3 off to have 6 mana on turn 4 is worth it. Can also be untapped with Aphetto Alchemist.
Gilded Lotus - We can't really get too much mana, so even if this is less ramping and more crazy mana advantage, we can really take advantage of it since we draw so many cards.
Caged Sun, Gauntlet of Power, Extraplanar Lens - It's hard to get these on the battlefield without completely lowering our defenses, but if we manage to untap with one of them, we have an immense advantage.
Thought Vessel - I'm a big advocate of "keeping your best 7 is enough", but with our free counterspells it actually matters to have 7+ cards in hand, plus it's a decent mana rock on its own.
Arcane Signet - Strictly better Sky Diamond. I don't understand The Command Zone Podcast when they said that this wouldn't be a staple in mono or 2-color decks. I think it's an auto-include in every non-green EDH deck. Since mono decks evidently play Diamonds and this is a strict upgrade, how can you not admit that it's an auto-include?
Fellwar Stone - Arcane Signet at best, Mind Stone-ish at worst. Worth it to try and ramp into Azami early and get our cards back.
Mana Vault - Worth it to propel ourselves far in one turn. Untapping it might never happen, but the boardstate we leveraged off of this "loan" can be game winning.
Copy Artifact - Copy someone else's Sol Ring or one of our own 12 ramp artifacts.
The name is referring to is the place I often find myself in games: multiple copies of Caged Suns and the likes.
Sideboard:
Blightsteel Colossus/Mind Over Matter
Kozilek, Butcher of Truth/Laboratory Maniac