The idea is to play as manaless dredge with the option of being able to produce mana in Games 2 and 3 if it's needed. This has been the Achilles's heel of the deck since forever (not being able to answer Graveyard Hate). Although there is Force of Vigor, I want to test another solution: Ratchet Bomb (it can get rid of more stuff).
To do so, we're using the spell lands and chrome moxes.
I'm also testing Dakmor Salvage since it is possible to grab it from the graveyard once you start dredging.
I'm not playing the spell land that comes untapped because it offers less options for maneuvering.
The spelllands of choice are Blackbloom Rogue
and Malakir Rebirth
.
Malakir Rebirth has synergy with Cabal Therapy, Prized Amalgam and Dread Return. It is easy to cast for costing 1 mana.
Blackbloom Rogue is there because it is the only black creature spellland. It is hard to cast in a deck that doesn't want to play lands, but it has synergy with Nether Shadow and Ichorid. And for this exact reason we run 4 of it maindeck instead of the Malakir Rebirths (although I am considering a split of 3-2).
I am also maybeboarding Ashen Rider since it gets rid of stuff like Ensnaring Bridge.
I did not find room for Chancellor of the Annex - and in my opinion, it always felt a bit awkward to run it in Manaless Dredge since the deck is a slower strategy. Due to it resorting to going second to discard to hand size, the Chancellors are unlikely to stop Tormod's Crypt, Grafdigger's Cage and Relic of Progenitus granted the opponent will have 2 turns (and probably 2 land drops) before you start to actually do stuff.
This strategy was inspired by Oops, All Spells! along with the traditional Manaless Dredge.