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Manifest Fate Reforged

Standard GU (Simic) Midrange

Abubroki


Sideboard


Maybeboard

Artifact (1)

Instant (3)

Sorcery (3)


Manifest creatures with nasty unmorph effects.

Optimal color combination seems Simic a priori.

The key is being able to turn face-up morph creatures with nice turn-face-up effects, but cheaper casting costs than unmorphing costs.

Example of a stellar play: Turn 1 Ghostfire Blade , turn 2 Frost Walker (aka "who says blue isn't aggressive"), turn 3 Trail of Mystery , turn 4 morphed down Icefeather Aven , fetch basic land and shuffle, turn 5 Wildcall for 5 to a Hooded Hydra, fetch basic land and shuffle, turn 6 attach Ghostfire Blade to Hooded Hydra, declare attack for 20 damage...

Get how?

Let's see:

Frost Walker is 4/1 (assuming it is still alive); Unmorph the Icefeather Aven for 1GU (it gets +2/+2 out of Trail of Mystery ; attach before attack phase the Ghostfire Blade to the Wildcall ed Hooded Hydra for 1: it is right now a +7/+7 colorless vanilla creature (and IMMUNE to Ugin, by the way), unmanifest the Hydra for GG (its casting cost): the 7/7 colorless vanilla becomes suddenly a 12/12... yup: it was a 5/5 (a 2/2 with 3 Wildcalled +1/+1 counters), upon turning face up it becomes a 5/5 green Hydra WITH 3 PREVIOUS +1/+1 counters, AND the Ghostfire Blade +2/+2 bonus, AND Trail of Mystery gives it +2/+2... 5+3+2+2 = a 12/12 attacker... go ahead, chump-deathtouch kill it, it will spawn 12 snakes...

This deck is FUN, an original homebrew, intended to have fun, challenge netdecks at FNM, and learn to play better MTG... nothing more... and nothing less.


More detailed description


The best known case is a manifested Hooded Hydra which turns up to be a 5/5 for GG, but there can be others.

One of the most appealing characteristics of my selection of turnable face-up creatures is they have built-in removal:

There are 29 creatures in the deck, a fair number of targets for manifesting. The rest of the deck is pretty straightforward:

  • Whisperwood Elemental generates manifested creatures just by letting it be in play.

  • Temur Sabertooth protects itself by bouncing back at instant speed ONE OR MORE critters targetable by the opponent; excellent to save mana dorks or other creatures AND cast them back morphed or unmorphed

  • Cloudform leaves a 2/2 flyer hexproof for 1UU. There are a zillion targets for Cloudform, but try to imagine the opponent's look if you turn up a 5/5 flyer hexproof hooded hydra for 1UUGG... hi there, near-Simic Sky Swallower...

  • Secret Plans gives card advantage without the need of attacking (Military Intelligence) or giving cards to opponent (Dictate of Kruphix) and helps getting creatures out of small sweeper range, as well as giving an advantage against morph combat

  • Prophet of Kruphix, to flash creatures, keep mana for sideboard counters

  • Write into Being , alongside Whisperwood Elemental and Cloudform , to manifest (and manipulate library)

  • scry lands are essential to arrange manifest targets; luckily Temple of Mystery trades really low when compared with other temples...

I have not tried the deck yet nor will before Game Day, but I really want to make it as challenging as possible (hopefully competitive).

Please help tuning it, feel free to make any suggestions, and don't forget upvoting if you like it!!

And make sure you check the updates; the decks keeps evolving...

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1-1 against homebrew Abzan Hydras with a zillion BW removal... First game I had a slow start and he would exile anything I would drop, including Cloudform which is targetable albeit not the creature manifested and enchanted... Second game I had a better start and was able to steal his Sorin with a Kheru Spellsnatcher, attacking with my pumped creatures with lifelink (he had to exile his own Sorin)... a Whisperwood Elemental for 2-3 turns in the table was key as it allowed 3 extra creatures (one of them a Hooded Hydra which I traded for Polukranos, leaving 5 snakes to block his Fleecemane Lion...).

Next, another game against friendly Grixis control with dragons. Again, the deck is incapable of winning early, so once he lands planeswalkers there are far too many targets for the deck's creatures... with Grixis mana he burns, counters, and removes anything I drop...

Overall the deck feels too slow and inconsistent. The occurrence of scrying effectively to manifest optimally are slim, so I end up manifesting islands or non-creature spells, and unmorphing is just too mana-expensive... Aqueous Form and Ghostfire Blade are Ok, but not adamant, so... back to the drawing board. Another friend ranked 2nd in last FNM with "a GU manifest deck", so I guess it is possible and I just need to tweak my list more...

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 2 Mythic Rares

22 - 0 Rares

10 - 8 Uncommons

4 - 5 Commons

Cards 60
Avg. CMC 2.69
Tokens Emblem Kiora, the Crashing Wave, Kraken 9/9 U, Manifest 2/2 C, Morph 2/2 C, Snake 1/1 G
Folders My subpar or obsolete Standard decks
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