Manifest creatures with nasty unmorph effects.
Optimal color combination seems Simic a priori.
The key is being able to turn face-up morph creatures with nice turn-face-up effects, but cheaper casting costs than unmorphing costs.
Example of a stellar play: Turn 1
Ghostfire Blade
, turn 2
Frost Walker
(aka "who says blue isn't aggressive"), turn 3
Trail of Mystery
, turn 4 morphed down
Icefeather Aven
, fetch basic land and shuffle, turn 5
Wildcall
for 5 to a Hooded Hydra, fetch basic land and shuffle, turn 6 attach
Ghostfire Blade
to Hooded Hydra, declare attack for 20 damage...
Get how?
Let's see:
Frost Walker
is 4/1 (assuming it is still alive); Unmorph the
Icefeather Aven
for 1GU (it gets +2/+2 out of
Trail of Mystery
; attach before attack phase the
Ghostfire Blade
to the
Wildcall
ed Hooded Hydra for 1: it is right now a +7/+7 colorless vanilla creature (and IMMUNE to Ugin, by the way), unmanifest the Hydra for GG (its casting cost): the 7/7 colorless vanilla becomes suddenly a 12/12... yup: it was a 5/5 (a 2/2 with 3 Wildcalled +1/+1 counters), upon turning face up it becomes a 5/5 green Hydra WITH 3 PREVIOUS +1/+1 counters, AND the Ghostfire Blade +2/+2 bonus, AND Trail of Mystery gives it +2/+2... 5+3+2+2 = a 12/12 attacker... go ahead, chump-deathtouch kill it, it will spawn 12 snakes...
This deck is FUN, an original homebrew, intended to have fun, challenge netdecks at FNM, and learn to play better MTG... nothing more... and nothing less.
More detailed description
The best known case is a manifested Hooded Hydra which turns up to be a 5/5 for GG, but there can be others.
One of the most appealing characteristics of my selection of turnable face-up creatures is they have built-in removal:
Icefeather Aven
bounces back any opponent creature for GU: a much better version of Man-o'-War, one mana cheaper and evasive
Yasova Dragonclaw steals them, and both Elvish Mystic and Rattleclaw Mystic ramp into her
Kheru Spellsnatcher EXILES AND CLONES AN OPPONENT SPELL FOR 3U if manifested and then turned face up. Seems terribly underrated to me: I have this 2/2 morphed vanilla which suddenly exiles your Siege Rhino or delved Tasigur, the Golden Fang AND GIVES IT TO ME FOR FREE... Not to mention it might give me a FREE LATER Negate, Disdainful Stroke, Thoughtseize, Hero's Downfall, Feat of Resistance, Murderous Cut,
Bile Blight
, Anger of the Gods,
Crater's Claws
...
Thousand Winds
BOUNCES BACK TAPPED CREATURES for 4UU and leaves a
Mahamoti Djinn
in play
There are 29 creatures in the deck, a fair number of targets for manifesting. The rest of the deck is pretty straightforward:
Whisperwood Elemental generates manifested creatures just by letting it be in play.
Temur Sabertooth protects itself by bouncing back at instant speed ONE OR MORE critters targetable by the opponent; excellent to save mana dorks or other creatures AND cast them back morphed or unmorphed
Cloudform
leaves a 2/2 flyer hexproof for 1UU. There are a zillion targets for Cloudform, but try to imagine the opponent's look if you turn up a 5/5 flyer hexproof hooded hydra for 1UUGG... hi there, near-Simic Sky Swallower...
Secret Plans
gives card advantage without the need of attacking (Military Intelligence) or giving cards to opponent (Dictate of Kruphix) and helps getting creatures out of small sweeper range, as well as giving an advantage against morph combat
Prophet of Kruphix, to flash creatures, keep mana for sideboard counters
Write into Being
, alongside Whisperwood Elemental and
Cloudform
, to manifest (and manipulate library)
scry lands are essential to arrange manifest targets; luckily
Temple of Mystery
trades really low when compared with other temples...
I have not tried the deck yet nor will before Game Day, but I really want to make it as challenging as possible (hopefully competitive).
Please help tuning it, feel free to make any suggestions, and don't forget upvoting if you like it!!
And make sure you check the updates; the decks keeps evolving...