Marath, feat. Titania :3

Mostly, this deck wants to play board presence and control till end game, then combo to end the game.

Board wipes will buy a lot of time through midgame. Especially an end turn wipe with Vedalken Orrery or Rout. Add in a lil token/ landfall subtheme and we can make it deep into most games pretty easily. World Breaker can do quite a bit for Titania and get us a lot of value.

Early game, is pretty well covered with Marath and Titania shenanigans.

End game is usually sealed up with Kozilek, Elesh, or comboing. Marath's add a +1/+1 counter and Ashnod's Altar + Woodfall Primus is a pretty good combo to keep things under control. Infinite with Cathars' Crusade will essentially be a win. We can "lockdown" with a land wipe while Titania is in play. Timed right, that will usually end the game as well.

End game is also won pretty often with Marath alone. Being able to send a bunch of damage to the face in late game is insane!

That pretty much sums it up here! Let me know what you think and thanks for stopping by!

-OlympusMons

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

54 - 0 Rares

14 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.37
Tokens Beast 3/3 G, Beast 4/4 G, Elemental 3/1 R, Elemental 5/3 G, Elemental 5/5 RG, Elemental X/X G, Emblem Elspeth, Sun's Champion, Knight 2/2 W w/ Vigilance, Plant 0/1 G, Satyr 2/2 GR, Soldier 1/1 W
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