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This is a Marath deck I have been working on to be strong, but not uber strong. I decided to go with an enchantment theme because most of the synergistic pieces Marath has are enchantments, and I wanted to try an enchantment deck. To provide synergy I provided ramp, removal, and protection in the form of enchantments, along with the enchantresses to drive the deck forward. I also have some boardwipes to slow down my opponents.

If you see anything missing or want to make suggestions, let me know!

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

39 - 0 Rares

18 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Beast 3/3 G, Elemental X/X G, Emblem Elspeth, Sun's Champion, Plant 0/1 G, Soldier 1/1 W, Squirrel 1/1 G, Treasure
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