So why Marath, Will of the Wilds? This beast has great utility early-to-late game, which is important in this format. While I'm sure there are some great infinite mana combos out there to abuse, we don't need them! Marath interacts with all our beast cards and the thought of a Doubling Season with this guy in play is insane.

When I think Naya, I think aggro, power 5 or greater creatures and a good supply of land fetching. The goal is to use green's ramp to get to your mid-late game creatures quickly (hopefully quicker than you opponent). This deck focuses on getting creatures on the board and using enchantments and planeswalkers to boost your advantage.

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Date added 11 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

26 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 101
Avg. CMC 4.60
Tokens Beast 3/3 G, Beast 4/4 G, Beast 8/8 RGW, Elemental X/X G, Emblem Domri Rade, Emblem Garruk, Caller of Beasts, Wurm 6/6 G
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