How the deck works?
The deck is very simple... ALLIES!
The only thing you need to know is how to play it well and when you need to play your removals, like crackling doom. Let's start with the allies:
Drana, Liberator of Malakir: The best card for me in the new zendikar set, simply amazing. I've got 3x base, because is legendary, but I really love her :3
Munda, Ambush Leader
: Another card I really like, you can select your best or favourite ally cards looking at the top 4 cards every time an ally enters in the battlefield, and he is a 3/4 haste only paying 4. Simply amazing.
Gideon, Ally of Zendikar: Amazing card for ally's decks, for 0 loyalty, he puts a 2/2 ally in the battlefield, activating the rally's abilities. With the +1, he becomes a 5/5 Indestructible until the end of turn and can't take damage... WHAT? THAT ADDS LOYALTY? Simply amazing. And the finisher, for -4, you get an emblem with "All your creatures have +1/+1". Not bad finisher.
Ally Encampment
: Lovely land, you can add 1 colorless mana or it gives 1 mana to your mana pool of any color to pay allies spells, and for 1 and sacrifying it, returns an ally you control to yout hand. Not bad ability, when they want to kill a good creature like Munda or Drana, you can return it to your hand. Nice!
Lantern Scout
: For 2W a 3/2 that gives all your creatures lifelink each time an ally enters the battlefield? LET'S WIN MONORED!
Hero of Goma Fada
: I like this guy, for 4W a 4/3 with rally that gives all your creatures INDESTRUCTIBLE! Amazing finisher of the game.
March from the Tomb
: This amazing card return ally's cards with converted mana cost TOTAL of 8 paying 5 mana. Well, that spell can give you the chance to return you to the game if it looks lost, or finish it giving you more allies. Cool.
Resolute Blademaster
: I love that art. For 3WR a 2/2 with rally that gives all your creatures double strike! Lovely finisher.
Sorin, Solemn Visitor: What? That's not an ally, but is an amazing card that can give you the chance to win the game. I love this Sorin.
Firemantle Mage
: For 2R a 2/2 with rally that gives your creatures MENACE... WHAT? AMAZING! And is hard to kill if you don't play red (Can't be killed by Abzan Charm or Valorous Stance) Looks great!
Expedition Envoy
: An ally for 1 White mana and 2/1? Perfect.
Kor Bladewhirl
: For 1W a 2/2 with rally that gives first strike. Really good!
And the removal I have in my deck is:
Crackling Doom: Best mardu card ever printed. Simply cheap and amazing (and a perfect way to kill ulamog :D)
Kolaghan's Command: Another "removal" card, 2 damage, target player discards, destroy artifact or, my favourite, return creature from graveyard to hand. I love this card.
Mardu Charm: Another card I really like, it's good vs control, aggro and midrange. You can see the hand vs control, or deal 4 dmg vs midrange or put 2 warrior soldiers with first strike until end of turn. I think that card is great.
Ruinous Path Simple, cheap and effective removal.
Valorous Stance
: Amazing card for 1W: Kill a creature with toughness 4 or greater, or target creature gets indestructible until end of turn. Amazing.