This deck is a focused reanimator build that either wants to get out a Gearhulk on T4 or two fatties on T6. Red provides the rummaging to get the cards in the graveyard, and white and black give the reanimation.

When it comes time to reanimate, certain creatures are better than others. When you are behind for example, a Cataclysmic Gearhulk can even the odds, or turn them in your favor. Ever After getting back Cataclysmic Gearhulk and Noxious Gearhulk is basically Damnation that gains you life, and gives two big bodies. When you are ahead, Emrakul, the Promised End and a gearhulk of your choice can seal the deal quickly and efficiently. Sure, you don't get to Mindslaver your opponent, but you have a 13/13 flying trampler that is incredibly difficult to kill. What more do you want? Combustible Gearhulk is probably the weakest option here, but it can provide great value. The mill option can get more reanimation targets in the yard, and draw 3 is just obviously good.

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Exclude colors UG
Legality

This deck is not Standard legal.

Rarity (main - side)

14 - 0 Mythic Rares

18 - 0 Rares

6 - 0 Uncommons

12 - 0 Commons

Cards 62
Avg. CMC 4.44
Votes
Ignored suggestions
Shared with
Views