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A version of the budget Estrid deck (Updated and remastered 8/25/2020) I built previously, without the budget constraint. The biggest change is that many of the 'more-expensive' cards are part of my collection, and are dying to be put into a deck, so here we go...

Same overall strategy, but with a number of changes that affect how it could go and how to win. The goal of this deck is to take advantage of and abuse Estrid, the Masked's +2 effect to untap my lands. Doing this, an absurd amount of mana can be generated, and other effects can occur that ultimately lead to victory. (This also includes one of the main win-cons: Killing with Lands) And then, of course, there's the infinite combo in the deck: Estrid, the Masked + The Chain Veil

Helix Pinnacle with previously mentioned land shenanigans leading to tons of mana, this can be achieved fairly easily. Kruphix, God of Horizons also helps with this win-con. Luminarch Ascension can also count in a way, as generating a ton of angels can end the game, too.
Sylvan Awakening and Rude Awakening are there as one-time use sorceries to swing out with lands. Jolrael, Empress of Beasts, Kamahl, Fist of Krosa, Destiny Spinner, and Liege of the Tangle are all more permanent/ repeatable effects for lands as creatures. Finally, both Nissa, Who Shakes the World and Nissa, Worldwaker are planeswalkers that can permanently make my lands into creatures for lethal damage.
Aura Thief + Enchanted Evening Thanks to my friend Aura Thief, victory can be assured by stealing other peoples' stuff... and I mean, of course, all of their stuff. Using Enchanted Evening, everything in play becomes and enchantment, so once Aura Theif dies, I take everything in play for myself. Beast Within can kill him and opponents can kill him, but I don't have too many ways to do this.
So, here's how the infinite combo goes: If I use my Commander's -1, I can enchant The Chain Veil with totem armor. Then, if I have enough enchanted lands/mana generated from enchanted lands(at least 4 mana's worth), I can infinitely activate The Chain Veil and untap all enchanted permanents with Estrid's +2.

When that happens, of course, the other planeswalkers can do other things, like gain infinite life or make my creatures have infinite +1/+1 counters with Ajani, the Greathearted, sift through my entire deck for all enchantments with Calix, Destiny's Hand, and put all forests into play while turning all lands into 3/3s with Nissa, Who Shakes the World or making all lands 4/4s with Nissa, Worldwaker. And, if more than 4 mana is produced by untapped lands in the combo, infinite mana can be poured into other cards previously mentioned, like Kamahl, Fist of Krosa, Luminarch Ascension, or Helix Pinnacle.

Anyway, let me know what you think of the deck and if there are any other upgrades that could be eventually added. Please, give suggestions on what should be taken out of the deck, too. I'd appreciate it! Thanks!

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98% Casual

Competitive

Date added 4 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

42 - 0 Rares

10 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Angel 4/4 W, Beast 3/3 G, Emblem Nissa, Who Shakes the World, Human 2/2 G, Mask, Wolf 2/2 G
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