Sideboard


Maybeboard


Welcome to Mayael's Emporium of Enormous Fauna!

This is a deck I've been working on for quite a few years, and it's seen several reworks and improvements in that time. I play it in a fairly non-competitive playgroup, which is why there are quite a few symmetrical effects. With that being the case, I have a "sideboard", which we'll talk about down below. Without further ado, let's get with the breakdown!

This current version is pretty light on answers, my playgroup doesn't really play a lot of awesome removal so I tried to keep it light. Though, I need suggestions for the "sideboard" so that I can tweak it to be more competitive.

Non-creature

Creature-based

The payload is obviously maximizing the amount of times we activate Mayael each run around the table. These cards offer additional triggers or shenanigans. Getting any of these, especially in combination, will generally win you the game if unanswered.

Wincon

Almost every creature provides some utility, so I'll just go over the important ones here.

Lock

Hitting any of these in combination makes it very difficult to to deal with my board, minus Merciless Eviction . The prime targets are obviously Avacyn, Angel of Hope and Archetype of Endurance , the rest are just cheddar.

Goodstuff

My plan here is to allow a toolbox of cards to switch out, giving the deck the ability to become more or less competitive depending on the playgroup I'm with. For example, in a casual group I can remove Iona, Shield of Emeria , or for a more competitive group I can remove Rites of Flourishing . The cards here are just a smattering of cards both casual and competitive that don't fit into the deck I run with my main playgroup.

More Competitive

Less Competitive

All the cards I'm considering adding, but I've either not tested or haven't figured out whether they're good or not.

Creatures

I'm looking to make the base deck a lot more competitive, as I can use the "sideboard" to take unfun cards out. Price isn't a concern, as I can always proxy for my local playgroup at home. Any feedback is greatly appreciated!

This description is a WIP, as there's a lot of typing to be done and limited time in the day.

Suggestions

Updates Add

Made some changes hoping to improve the list overall. I focused on improving the overall consistency of the deck, while removing symmetrical effects and adding card draw/manipulation. I also improved the landbase.

Cuts:

  • Zhur-Taa Ancient Symmetric effect, often I was the last to benefit from the mana doubling.
  • Dictate of Karametra Same as above, but with flash. I'm not always the last to benefit, but it never felt good to cast.
  • Cream of the Crop Would sometimes allow me to stack my deck, but most often triggered off of Mayael's ability, which then forces me to either draw the creature next turn, or use Mayael on upkeep.
  • Collective Voyage Symmetric ramp, would almost always cause games to get completely out of hand. Too often I would be the last to benefit.
  • Growing Rites of Itlimoc  Flip As it turns out, this requires creatures to be on the battlefield before you get Gaea's Cradle. As it also turns out, I need Gaea's Cradle beforehand to start putting out creatures en masse.
  • Azusa, Lost but Seeking I often found that I'm not actually drawing enough cards to make Azusa any good. She would maybe be an expensive Exploration, but other than that I didn't get much value from her.
  • Rites of Flourishing Another symmetrical effect that benefits me last. This one allows me to also draw cards which is important, but allowing others to draw while also ramping just turned out too bad for me.
  • Insurrection I've cast this card once. It won me the game, but there have been so many times that it's rotted in my hand when I was ahead on board and it consistently did nothing. I feel that there are better cards to put in it's place.
  • Scourge of the Throne It sometimes gets bigger and sometimes nets an extra combat phase, but I think there are different cards that are better in this slot.
  • Shattering Pulse I love the utility of Shattering Pulse, but after some friends convincing me, I'm running Shattering Spree in it's place for efficiency's sake.
  • Traverse the Ulvenwald I'm never triggering Delirium, so this ends up being a fairly bad ramp spell.
  • Temple of Triumph
  • Temple of Plenty
  • Temple of Abandon
  • Boros Guildgate
  • Selesnya Guildgate
  • Forest
  • Plains
  • Mountain

Additions:

Comments

Date added 7 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

27 - 3 Mythic Rares

39 - 5 Rares

13 - 3 Uncommons

4 - 1 Commons

Cards 100
Avg. CMC 5.19
Tokens City's Blessing, Dragon 5/5 R, Elephant 3-3 G, Monarch Emblem, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 5/5 G w/ Trample
Folders EDH, Decks I Like
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