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Creature (3)

Enchantment (2)

Artifact (2)

Instant (3)

Sorcery (4)


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Creature (2)


Hi, This is my attempt to a Maze's End Deck.

Maze's End is a really fun card, and it feels great to win with it. It's really slow though, so my plan is to stall with board wipes and creatures that gives life when you enter the battlefield.

Hold the Gates serves multiple purposes. With Hold the Gates up, your creatures are basically a bunch of walls that they can never climb over, it also helps you keeping your Greenside Watcher and other creatures to survive against burn spells. Against aggro decks, you can just keep attacking with your creatures that has absurd amount of toughness and sneaking 1 or 2 damage in while your opponent can't do anything about it. Since your creatures will have vigilance, you'll be in a huge advantage.

Crackling Perimeter is another win con. Combined with Greenside Watcher , it can deal crazy damage quickly.

Sideboard: Elixir of Immortality against mill decks. Rest in Peace is my graveyard hate.

Fogs against some really strong aggro decks, where you could use that extra turn or two to get to that Supreme Verdict.

Guardian of the Gateless is to defend against flyers. With Hold the Gates , just 1 of those pretty much blocks every fliers.

Slaughter Games is used against stuff like acidic slime, since lands are the key to victory in this deck.

Please, any comments and feedback would be awesome!

Suggestions

Updates Add

Cutting some gates with black colors: Orzhov, Rakdos, Dimir, Golgari since we don't have any black spell mainboard. These basic lands help us catch up on our opponents.

Comments

Date added 11 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 2 Mythic Rares

13 - 4 Rares

10 - 5 Uncommons

29 - 3 Commons

Cards 60
Avg. CMC 3.09
Tokens Soldier 1/1 RW
Folders Lands, Mazes end decks, maze
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