Sideboard


This is a fairly competitive version of the old running with scissors decks. Its got a slightly different take then the old scissor decks, focusing more on burst damage, and blitz attacks, it's the type of deck that can steamroll another deck in a handful of turns, even popping out a Scuttling Doom Engine on turn 3 (which usually means game over).

This deck isn't quite finished, and frankly its still a bit too uneven when in a tournament, a little too draw dependent on victory to be a true champion, though on a lucky day it certainly can plow a way to victory for you.

If played correctly, and as long as you're not getting too rough a draw, there is no real weakness, though I've found hand destruction tends to hinder this deck far more effectively then counterspell or token blitz decks; as it is combo dependent, for the majority of it's rush damage, a single card removed from your hand on a forced discard can set you back 4 or 5 turns, which is simply deadly.

Main combos in this deck are Darksteel Citadel + Ensoul Artifact - nothing more to be said about this one

The curb stomping draw-

Ornithopter + Springleaf Drum - free mana of any color, turn one, then grab yourself an Elvish Mystic, and be able to generate 3 mana turn 2 without even playing a land.

Generator Servant + Scuttling Doom Engine - what's more terrifying then a 6/6 that deals 6 damage when killed ? a hastened 6/6 which pops out on turn 3, generator servant is the key to acquiring the turn 3 scuttling doom engine, if you can pull this out, you'll probably win, as most counter-spell decks can't deal with this, this soon.

Scuttling Doom Engine + Shrapnel Blast - quick question, how can you kill someone on turn 4? simple, turn 3 hastened scuttling doom engine, swing for 6, turn 4, swing for 6 more, then shrapnel blast your own doom engine, for 11 more burn damage on your foe, for an incredible 17 damage combo.

-granted this is heavily draw dependent, but you'll draw this turn 4 win enough that it will show up a few times a tournament much to the dismay of your opponent. Even without this type of draw, turn 2 Darksteel Citadel + Ensoul Artifact are usually enough to win a game by themselves.

the other burn in this deck is mostly for opening a path for your big guns, or for removing troublesome creatures. it's rare i use it for damage against an opponent, though from time to time it can help you win a close dual.

The main sideboard card will be Anger of the Gods; as this deck's biggest weakness are black/white warrior decks or goblin explosion decks, because when you don't draw your kill-fast combos, you'll often stagnate a little too long to easily contain these decks. The best option is to use your burn and mana-elfs to swing away, and strategically sac them to draw out the game till you can get the big guns out.

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 7 Rares

20 - 0 Uncommons

21 - 8 Commons

Cards 60
Avg. CMC 2.00
Tokens Morph 2/2 C
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