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Melek's Playground

Commander / EDH* Budget

darriot777


Maybeboard


Blue control shenanigans, with lots of scrying and Direct Damage. The idea is that once the commander Melek, Izzet Paragon hits the battlefield, I'll scry and shove all my direct damage stuff on top, cast direct damage one after another (doubling each time from Melek's ability to copy spells) ending with another scry to set up my next barrage. Until then, I have several defense happy creatures (or walls) to keep me safe.Thoughts?

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After a few play-throughs I've noticed that this deck is a little hard on mana. Once melek comes out, I'm able to cast a scry card, shuffle direct damage to the top and fling it out, but the mana it takes to do that almost ensures that I can only do it two or three times before having to wait another turn. After a minimum of 6 turns of waiting to get melek out, I start to take a beating. I usually die pretty quickly after my first volley of melek-charged super spells. Any advice?

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Date added 11 years
Last updated 11 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Rares

20 - 0 Uncommons

37 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Morph 2/2 C
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