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Menacing Evolution

Standard*

Endalaus


Turn 1: Land and hopefully Slitherhead

Turn 2: Land into Gyre Sage

Turn 3: Land into Vorel of the Hull Clade or if Slitherhead died give a +1 counter to Gyre Sage to cast Master Biomancer, Corpsejack Menace or Increasing Savagery

Gyre Sage will evolve from any of the above thus giving her more mana from her active. You could potentially have a lot more mana on this turn depending on what dropped.

Turn 4: Any of the above and just exponentially increases from there.

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Combos---------------------

Turn 1: Land into Slitherhead Turn 2: Land into Gyre Sage Turn 3: Land into Vorel of the Hull Clade evolve Gyre Sage Turn 4: Land / or no Land into Corpsejack Menace, Master Biomancer or Increasing Savagery

Breakdown of Different situations------------------------------ Corpsejack Menace

Turn 4: Corpsejack Menace --> +2 on Gyre Sage Turn 5: Primordial Hydrax3 = 6 ----> +2 on Gyre Sage tap for 4 Increasing Savagery on Primordial Hydra +10 = 16 Turn 6: Primordial Hydra has 48 counters on it.


Turn 4: Master Biomancer --> +1 on Gyre Sage tap for 1 = Rancor on Master Biomancer Turn 5: Corpsejack Menace +8 counters ---> +2 on Gyre Sage tap for 4 for Increasing Savagery or Primordail Hydra w/ 12 counters.


It's really stupid if you have Master Biomancer with 5+ power and a Corpsejack Menace when you drop a Prime Speaker Zegana. Say you're Corpsejack Menace has 8 counters and Master Biomancer has 6 counters.

Prime Speaker Zegana comes into play with 28 counters. Draw 28 cards and you should be able to do something with them. Bioshift 20 of the counters from her and put them on another creature and that goes up to 40 counters. Rancor and it should be game.

Lots of stuff to do and counter numbers get pretty silly.

Doesn't have a lot of control or anything so could be vulnerable to many decks, but all in all still a lot of fun and if ya'll have any suggestions on what could make it more reliable or sturdy feel free to let me know.

Comments

Date added 11 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

27 - 0 Rares

3 - 0 Uncommons

7 - 0 Commons

Cards 59
Avg. CMC 2.86
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