1-2. Game 1 they got off to a fast start with a
Gladecover Scout
,
Ethereal Armor
, and a couple mana fixing enchantments and are too fast for me to do anything. Game 2 I bring in 2x
Electrickery
and 2x
Celestial Flare
. I manage to overload an
Electrickery
after my opponent plays 2 Bogles, and they fail to find another Bogle while I attack with a couple of
Nettle Sentinel
s and
Soul Warden
s. Game 3 I keep a risky hand with the combo, but only 2 lands. I never find the 3rd land.
Match 2: +1/+1 Counters
2-0. Game 1, 3 Soul Sisters and a
Sprout Swarm
keep me alive for long enough to start Sprout Swarming multiple times a turn until I can overrun them with Saprolings. Game 2 I get a great draw and hit t3
Midnight Guard
into t4
Presence of Gond
for the win.
2-0. Game 1 we both mulligan to 5 to find a hand with lands in it. I manage to draw more
Benevolent Bodyguard
s than opponent draws
Lightning Bolt
s or
Skred
s, and eventually find the combo. Game 2 I have a bodyguard to stop the first Bolt on my Midnight Guard, but he has a
Spell Pierce
for my
Presence of Gond
, but luckily I draw another one within a few turns and have enough mana to get around the 2nd
Spell Pierce
.