Help your deck's Commander, F̶b̶l̶t̶h̶p̶ Mike, to achieve Physical and/or Mental excellency.

If you choose to aid him in his path to self-betterment, he will support you with much needed card advantage and general deck consistancy. The deck is designed to have a moderately slow but constant gameplay flow, in which you want to be digging through your deck to find key pieces, and a good amount interaction to stop opponents and buy time to set up.

Your main goal is to plot cards that can copy enchantments, those being: Copy Enchantment, Mirrormade, Estrid's Invocation, Clever Impersonator and Storm of Saruman. Once plotted they'll be sitting in exile where interaction can't reach them, and with their casting cost already paid, making it easier to double cast them with something else later in the game. The deck runs several Brainstorm like effects that can set them up on top in case you draw them without a change for them to be plotted.

Once you have done so, you can proceed with achieving either of:

Extraordinary Might

: Getting Mike into shape is going to involve casting either Nerd Rage, or Eldrazi Conscription, to then copy the aura of choce with one of the previously plotted copy effects, thus bringing him to a precise 21 power, which is a one hit KO with commander damage. Nerd Rage requires a 10 card hand, but casting it and copying it is already a draw 4, and I found myself getting to 10 comfortably after doing so. To get Mike through the deck runs Enter the Enigma, Access Tunnel and Escape Tunnel, which are all very low on opportunity cost and get the effect you want.

Mind across the stars

: Same trick as before should be performed, this time with Mind's Dilation and Curse of Unbinding. This doesn't require creatures to go through, but you should probably aim to get at lest 2 copy effects in exile before attempting it, since it doesn't win the game in the spot, but spyrals into (hopefully) a win.

The deck is obviously not meant to be a fast combo deck, the combos are pretty jank, and it requires setup. Though I found the strategy to be very resiliant, and the deck to be estremely good at mantaining a low threat lever, even when your playgroup knows exactly what you're aiming for, while still holding enough interaction to deal with aggression.

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91% Casual

Competitive

Date added 2 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

26 - 0 Rares

19 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.83
Tokens Ape 3/3 G, Bird 1/1 U, Copy Clone, Elemental 4/4 UR, Foretell, Sorcerer
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