Maybeboard


Hello! Here is my Sidisi deck in it's current form. It's designed to pump out zombies fast and efficiently. I have played the combo version that focuses on Laboratory Maniac, but I didn't really enjoy winning with Lab man/Deep Analysis. I have more fun making tons of Zombies and reanimating Craterhoof or Undead Warchief and swinging for the win. And assembling the combo takes the same pieces practically, just less reliable since I have to go to attacks.

I typically try to start the game as fast as I can, trying to power out a turn 3 Sidisi or play stuff turns 1-3 that make more zombies when Sidisi hits on turn 4. I usually try to out a person by turn 4-5 if I can, usually the person playing white OR the next most threatening black player. After that I try to prepare for the inevitable wipe that is coming and focus being able to rebuild after.

I am looking for any advice on making it more consistent or resilient. I know I should probably find a place for lab man because it really helps with squeaking out wins, but I am having a hard time finding a cut for him and triumph of the hordes.

Some notable interactions

Altar of Dementia + Parallel Lives or Doubling Season + Sidisi, Brood Tyrant Just need to hit 1 out of 4 cards milled to keep this going, typically you will be able to sustain the triggers until Craterhoof is in the yard (or we can go deeper and hit the lab man win). This works great on end step, using Alchemist's Refuge to flash in Altar then popping off before your turn.

Aphetto Alchemist or Basalt Monolith + Mesmeric Orb Mill ourselves as much as we want. I like these specific interactions because none of these cards are dead in my hand if I don't have the other pieces.

Filth + Urborg, Tomb of Yawgmoth Unblockable army, this is usually my second target after wonder if I get a choice. This is a lot harder to stop than just flying creatures so I typically like to protect this until after some graveyard hate/board wipes

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Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

48 - 0 Rares

18 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens Emblem Kiora, Master of the Depths, Emblem Teferi, Temporal Archmage, Morph 2/2 C, Octopus 8/8 U, Zombie 2/2 B
Folders Something Borrowed
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