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This started as a mill deck then added the Duskmantle Guildmages for a Mill/Kill deck. The idea is to use guildmage and either Traumatize, Jace, Memory Adept & Breaking / Entering to cause damage to other player if Mill isn't fast enough.

Playtested and very weak against aggro decks (was lucky to cast a Traumatize before dying) so I added Cancels & Psychic Strikes. Any non Jace or Guildmage creature is for blocking.

All instants are there to take out attackers & help me survive longer to mill & kill.

Thinking of adding Crypt Incursion to give me life to help me last a bit longer.. especially after using Traumatize.

Ideas/suggestions are welcome.

Trying to keep deck relatively inexpensive & don't want to use older than R2R block because they'll be obsolete in a few weeks.

Suggestions

Updates Add

Removed Chromatic Lantern, Destroy the Evidence X2, Grisly Spectacle X2, Mind Grind X2 and Consuming Aberration X1.

Added Crypt Incursion X4, Wall of Frost X1 and Wight of Precinct Six X3.

Had some success surviving longer, but had mana issues. Plenty of mana in deck, just not in hand.

Comments

Revision 1 See all

(11 years ago)

+2 Destroy the Evidence main
-1 Mind Grind main
-1 Wall of Frost main
-1 Wight of Precinct Six main
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

13 - 0 Rares

7 - 0 Uncommons

22 - 0 Commons

Cards 64
Avg. CMC 3.87
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