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Mimeoplasm Unblockablity

Commander / EDH*

Zexal42


What I really liked to go for was the unblockable commander damage with the Mimeoplasm. Other Cards thrown in to provide good utility Mimeoplasm back up plans. The deck does seem to be lacking in an overall direct focus. It seems to do very well midgame put tends to lose steam during the final 3. Any suggestions would be greatly appreciated.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

30 - 0 Rares

18 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Beast 3/3 G, Plant 0/1 G, Wurm 6/6 G
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