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Artifacts! Heavy Utility deck with control elements built into it.

Description needs updating, but the above still holds xD

The deck is just a variant of artifact affinity decks. It has some elements of control in case the game stalls, but is mostly intended to survive until Phyrexian Juggernaut or something that has been Corrupted Conscience'd or Memnarch'd kills the opponent.

Until then, Fabricate + Master Transmuter + Scourglass (which shows up rather often) makes quick work of anything threatening on the board, and Sharuum the Hegemon or Sanctum Gargoyle (sharuum's not in the decklist, but i'm testing between the two) brings back the nuke-glass for use by the next turn if possible.

Fabricate + Phyrexian Juggernaut seem to pop out rather quickly too (initial draw-T4) and frequently in playtesting, but stalls occasionally because mana isn't always readily available (ramp myrs or land don't pop up) (Fabricate was mentioned because it's used to pull out Whispersilk Cloak to stick on Phyrexian Juggernaut to swing freely and protect it).

Any comments about the deck or suggestions are much appreciated (especially regarding speed, removal, and counter-removal suggestions), thanks! (:

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Date added 9 years
Last updated 9 years
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Legality

This deck is Modern legal.

Rarity (main - side)

7 - 3 Mythic Rares

20 - 6 Rares

12 - 3 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 3.87
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