Primary combos-Mishra, Artificer Prodigy + Possibility Storm - quite possibly the most famous 2 card set up we've got here, normally Mishra's ability doesn't affect much but while everyone else is just hoping for something to work out once possibility storm hits the table it actually enables us to land massive 2 for 1's with proper trigger stacking.

You play a Sol Ring, allow possibility storm to trigger burying Sol Ring, then reveal cards from the top of your library until you hit another artifact and put the new artifact directly into play. Then Mishras ability triggers allowing you to search your hand/library/graveyard for a card called Sol Ring to put it directly into play as well.

Mishra + Any of our static counters like Planar Chaos/Ice Cave-Again, with some proper trigger stacking these allow us to work seamlessly through a highly assymetrical board state that's countering our opponents spells left and right. Cast any Artifact, flip the coin for Planar Chaos, play your artifact no matter what whether you win or lose the flip since Mishra will go get it out of the graveyard for you.

Win cons- Future Sight + Paradox Engine + Sensei's Divining Top +Any Mana rock= draw your entire library and create infinite mana somewhere along the way

Akroma's Memorial + March of the Machines + Mycosynth Lattice = not only does no one have any lands anymore since they've all been animated and killed but now your Sol Ring etc has some crazy word soup text abilities that'll let it beat people down in short order from there. An Evacuation prior to dropping the March of Machines sticks a finger in everyone's eye and makes this extra devastating.

Arjun, the Shifting Flame + Psychosis Crawler you don't necessarily need infinite mana for this to work, sometimes you'll just draw enough with those two alone that you'll wipe the table. Paradox Engine makes this silly with a couple Mana rocks on the table. Niv-Mizzet, the Firemind functions the same way but on a smaller scale.

Notion Thief+ any wheel effect = all opponents ditch their hands and you draw half your deck. With Psychosis Crawler on the battlefield this should be an instant kill most of the time, if it's not just wheel again with one of the 35 cards you just drew.

The overarching idea is that while everyone else is just trying to play something and have it actually mamke it to the table you're wheeling every other turn and cycling through massive portions of your deck to find your wincons.

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Date added 7 years
Last updated 6 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

46 - 0 Rares

22 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.86
Folders Wild decks, Possible EDH Decks
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